Putrescence: Difference between revisions

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{{As Of Patch|2.0.199.0}}
{{liquid
{{liquid
| title={{qud text|&Kputrescence|notxml}}
| title={{qud text|&Kputrescence|notxml}}
| byteid=12
| id=PutrescencePool
| id=PutrescencePool
| renderstr=&K
| renderstr=&K

Revision as of 00:23, 1 August 2020

This information is reliable as of patch 2.0.199.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.0.
putrescence
Putrescence.png
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

350°

Vaporizes at

100°

Base temperature

25°

Value per dram

0

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

PutrescencePool

Liquid ID

putrescence is a liquid that is created from vomiting. Vomiting causes the creature to lose 20,000-30,000 units of water, which is equivalent to losing two to three drams of water.

Sources of Putrescence

  • A creature drinking too much water (forced or not) will vomit putrescence once they surpass the max 50,000 units. Amphibious creatures are unable to vomit due to consuming water through their skin.
  • Can be found in random puddles in lairs
  • A player character with glotrot drinking from anything has a 25% chance of contaminating the liquid with 4 drams of putrescence. The player character will also vomit, spawning 1 dram of it on the ground.[1]

Uses of Putrescence

Cooling

putrescence has a cooling multiplier of 1.1 which means if the player is hotter than the current ambient temperature, pouring putrescence will decrease their temperature by .[2]

References

  1. XRL.World.Parts.Effects.Glotrot
  2. XRL.World.Parts.Effects.LiquidCovered