Sturdy: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (additional infobox properties) |
||
Line 1: | Line 1: | ||
{{Mod | {{Mod | ||
|title={{qud text|sturdy}} | | title = {{qud text|sturdy}} | ||
|type=General | | type = General | ||
|id=ModSturdy | | id = ModSturdy | ||
|rarity=C | | rarity = C | ||
|mintier=0 | | mintier = 0 | ||
|maxtier=99 | | maxtier = 99 | ||
|tinkertier=1 | | tinkertier = 1 | ||
|tinkerable=yes | | tinkerable = yes | ||
|value=1.1 | | value = 1.1 | ||
|desc=&CSturdy: This item cannot break.}} | | empsensitive = no | ||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CSturdy: This item cannot break. | |||
}} | |||
'''Sturdy''' is an [[Item Mods|item mod]] that prevents the an item from being affected by the [[cracked]] or [[broken]] status effects. | '''Sturdy''' is an [[Item Mods|item mod]] that prevents the an item from being affected by the [[cracked]] or [[broken]] status effects. | ||
Sturdy will not prevent other status effects that render an item non-functional, such as [[rusted]]. Additionally, it will not prevent an item from being destroyed outright, such as by [[burning]] or dissolving in [[acid]]. | Sturdy will not prevent other status effects that render an item non-functional, such as [[rusted]]. Additionally, it will not prevent an item from being destroyed outright, such as by [[burning]] or dissolving in [[acid]]. | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 15:10, 9 October 2021
sturdy
Category
|
General |
---|---|
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModSturdy |
Sturdy: This item cannot break. |
Sturdy is an item mod that prevents the an item from being affected by the cracked or broken status effects.
Sturdy will not prevent other status effects that render an item non-functional, such as rusted. Additionally, it will not prevent an item from being destroyed outright, such as by burning or dissolving in acid.
|