Two-faced: Difference between revisions
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{{Mod | {{Mod | ||
|title | | title = {{qud text|two-faced}} | ||
|type | | type = Helmet | ||
|id | | id = ModTwoFaced | ||
|rarity | | rarity = R | ||
|tinkerable =yes | | tinkerable = yes | ||
|canautotinker = no | | canautotinker = no | ||
|tinkertier =3 | | tinkertier = 3 | ||
|value | | value = 1.3 | ||
|desc | | difficulty = 1 | ||
| | | complexity = 2 | ||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CTwo-faced: This item grants an additional face slot. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
If a face from a {{name}} helmet is dismembered, the helmet | {{name|caps}} is an armor mod which grants its wearer an additional [[List_of_Body_Parts#Face|face]] equipment slot. | ||
If a face from a {{name}} helmet is dismembered, the helmet becomes [[broken]].{{Code Reference|class=ModTwoFaced}} | |||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD | |||
| join on = M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier | |||
| where = M.SupportedMods HOLDS 'HelmetMods' | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Latest revision as of 18:25, 3 May 2022
two-faced
Category
|
Helmet |
---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+1 | |
+2 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModTwoFaced |
Infobox data from game version 2.0.201.114
|
Two-faced: This item grants an additional face slot. |
Two-faced is an armor mod which grants its wearer an additional face equipment slot.
If a face from a two-faced helmet is dismembered, the helmet becomes broken.[1]
Eligible Equipment
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModTwoFaced
|