Lanterned: Difference between revisions
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{{Mod | {{Mod | ||
|title | | title = {{qud text|&ylant&Ye&Wr&Yn&yed|notxml}} | ||
|type | | type = Helmet, Exoskeleton | ||
|id | | id = ModLanterned | ||
|rarity | | rarity = U | ||
| | | tinkerable = yes | ||
| | | canautotinker = no | ||
|tinkertier =2 | | tinkertier = 2 | ||
|value | | complexity = 1 | ||
|desc | | value = 1.2 | ||
| powerloadsensitive = no | |||
| empsensitive = no | |||
| realitydistortion = no | |||
| desc = &CLanterned: This item provides light. | |||
| restriction = Must not already be a light source | |||
}} | }} | ||
{{name}} helmets provide a light with radius (Tier | {{name|caps}} helmets and exoskeletons provide a [[light source]] with radius equal to the tier of the item + 1.{{Code Reference|class=ModLanterned|name=ModLanterned}} | ||
This mod can be applied only to items which do not already act as a light source. For example, the {{favilink|miner's helmet}} cannot be lanterned.<ref name="ModLanterned" /> | |||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT,PhysicalProperties=PP | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.JoinKey=PP.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&ylant&Ye&Wr&Yn&yed{{)}}') = Item, | |||
GD.Tier, | |||
CONCAT('{{(}}qud text{{!}}&W', FLOOR(1 + Tier), '{{)}}') = Light Radius | |||
| where = PP.LightRadius IS NULL AND (M.SupportedMods HOLDS 'HelmetMods' OR M.SupportedMods HOLDS 'ExoskeletonMods') | |||
| order by = GD.Tier DESC, GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} |
Latest revision as of 19:26, 3 May 2022
lanterned
Category
|
Helmet, Exoskeleton |
---|---|
Restrictions
|
Must not already be a light source |
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.2 |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModLanterned |
Lanterned: This item provides light. |
Lanterned helmets and exoskeletons provide a light source with radius equal to the tier of the item + 1.[1]
This mod can be applied only to items which do not already act as a light source. For example, the miner's helmet cannot be lanterned.[1]
Eligible Equipment
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
|