Powered exoskeleton: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|text={{(}}powered{{)}}|colors=W-W-W-W-W-R|type=sequence}} {{Qud shader|text={{(}}exoskeleton{{)}}|colors=K-y-K-K-K-K-K-K-K-K|type=sequence}}}} | ||
| image = | | image = powered exoskeleton.png | ||
| overrideimages = {{altimage start}}{{altimage | powered exoskeleton identified.png | type = identified}}{{altimage | powered exoskeleton unidentified.png | type = unidentified}}{{altimage end}} | |||
| av = 0 | | av = 0 | ||
| dv = -2 | | dv = -2 | ||
| weight = 10 | | weight = 10 | ||
| featureweightinfo = yes | |||
| commerce = 535 | | commerce = 535 | ||
| energycellrequired = yes | |||
| chargeused = 1 | |||
| chargefunction = Stat Boost | |||
| id = Strength Exo | |||
| complexity = 6 | | complexity = 6 | ||
| tier = 6 | | tier = 6 | ||
Line 12: | Line 19: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = cW | |||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | |||
| extra = {{Extra info|empsensitive = yes | metal = yes }} | |||
| inheritingfrom = Armor | | inheritingfrom = Armor | ||
| dynamictable = {{Dynamic object|Items|Strength Exo}} | |||
| unidentifiedimage = powered exoskeleton unidentified.png | |||
| unidentifiedname = strange tubes | |||
| unidentifiedaltname = strange tubes | |||
| wornon = Back | | wornon = Back | ||
| supportedmods = CommonMods,ElectronicsMods,ExoskeletonMods | |||
| desc = Slate tubes assembled to scaffold the human form. | | desc = Slate tubes assembled to scaffold the human form. | ||
{{Qud shader|rules|{{(}}+2 Strength{{)}}}} | |||
| categories = Backpacks | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
When | When a {{name}} is fully operational, it grants its wearer +2 [[Strength]]. Once equipped and powered, it requires 5 turns to [[boot sequence | boot up]]. | ||
Powered exoskeletons are eligible for an unusual variety of mods: | |||
{{#cargo_query:table=Mods|fields=_pageName=Name,Rarity,Description,Value,TinkerTier|where=_pageNamespace='0' AND Type HOLDS WITHIN 'Exoskeleton'|order by=Name ASC}} | |||
{{Back Equipment Navbox}} |
Latest revision as of 01:10, 19 January 2024
powered exoskeleton
Charge per Use
|
1 |
---|---|
Charge Used For
|
Stat Boost |
Complexity
|
6 |
Tier
|
6 |
<006> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Strength Exo |
Worn On
|
Back |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
powered exoskeleton
Slate tubes assembled to scaffold the human form.
+2 Strength
When a powered exoskeleton is fully operational, it grants its wearer +2 Strength. Once equipped and powered, it requires 5 turns to boot up.
Powered exoskeletons are eligible for an unusual variety of mods:
Name | Rarity | Description | Value | TinkerTier |
---|---|---|---|---|
Disguise | R | Disguise: This item makes its wearer appear to be a <creature name>. | 1.3 | |
Feathered | U | Feathered: This item grants the wearer +250 reputation with birds. | 1.2 | Tinker I |
Fitted with cleats | C | Fitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained. | 1.1 | Tinker I |
Flexiweaved | U | Flexiweaved: This item's DV penalty is reduced by Ceiling(Tier/2). | 1.2 | Tinker I |
Gesticulating | R | Gesticulating: +2-6 Strength but disallows the use of the Floating Nearby equipment slot. | 1.3 | Tinker I |
Lanterned | U | Lanterned: This item provides light. | 1.2 | Tinker I |
Nav | R | Nav: When powered and booted up, this item enhances navigation. | 1.5 | Tinker I |
Nulling | R | Nulling: When powered, this item astrally burdens its wielder/target. Compute power on the local lattice increases the effectiveness of this effect. | 1.3 | Tinker II |
Recycling | R | Recycling: This item collects, purifies, and stores up to 8 drams of the wearer's wastewater. | 1.3 | Tinker I |
Refractive | R | Refractive: This item has a chance to refract light-based attacks. | 1.3 | Tinker II |
Reinforced | U | Reinforced: +1 AV | 1.2 | Tinker I |
Scaled | U | Scaled: This item grants the wearer +250 reputation with unshelled reptiles. | 1.2 | Tinker I |
Snail-encrusted | R | Snail-Encrusted: This item is crawling with tiny snails and grants the wearer +250 reputation with mollusks. | 1.2 | |
Spring-loaded | U | Spring-loaded: +5-10 movespeed | 1.2 | Tinker I |
Visored | C | Visored: +1 DV | 1.1 | Tinker I |
Wooly | U | Wooly: This item grants resistance to heat and cold. | 1.2 | Tinker I |
|