Girsh Qon: Difference between revisions
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{{Character | {{Character | ||
| title = {{Qud text|Qon}} | | title = {{Qud text|Girsh Qon}} | ||
| image = qon.png | | image = girsh qon.png | ||
| lv = 50 | | lv = 50 | ||
| hp = 4000 | | hp = 4000 | ||
Line 17: | Line 18: | ||
| renderstr = @ | | renderstr = @ | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = 201 | empsensitive = yes | isswarmer = yes | swarmbonus = 2 | waterritualable = yes | bodytype = Bird}} | | extra = {{Extra info|weight = 201 | empsensitive = yes | gasimmuneconfusion = yes | isswarmer = yes | swarmbonus = 2 | waterritualable = yes | bodytype = Bird}} | ||
| inheritingfrom = BaseNephal | | inheritingfrom = BaseNephal | ||
| quickness = 100 | | quickness = 100 | ||
Line 37: | Line 38: | ||
| gender = female | | gender = female | ||
| inventory = {{inventory|Nephal_Flap|1|no|100|no}} | | inventory = {{inventory|Nephal_Flap|1|no|100|no}} | ||
| skills = {{SkillID to name|Discipline_IronMind}} </br>{{SkillID to name|Endurance_ShakeItOff}} | |||
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|38}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|1|38}} </br>{{creature mutation|{{MutationID to name|IrisdualBeam}}|5|38}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|10|38}} | | mutations = {{creature mutation|{{MutationID to name|Wings}}|10|38}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|1|38}} </br>{{creature mutation|{{MutationID to name|IrisdualBeam}}|5|38}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|10|38}} | ||
| desc = A creature of immensity mounts the upper eyeline. =pronouns.Possessive= throat corded like the tree-hugged Svy honks the Coronach of Numbers out a monadic bill. The feathers of =pronouns.possessive= gigantic kite train iridesce in Spindle glitter and cohere to a vexing picture of universal wrongness. Finally, irisdual light churning under =pronouns.possessive= tx-glass skin is filtered to a dazzling hue and radiates out of body in lituus spirals. | | desc = A creature of immensity mounts the upper eyeline. =pronouns.Possessive= throat corded like the tree-hugged Svy honks the Coronach of Numbers out a monadic bill. The feathers of =pronouns.possessive= gigantic kite train iridesce in Spindle glitter and cohere to a vexing picture of universal wrongness. Finally, irisdual light churning under =pronouns.possessive= tx-glass skin is filtered to a dazzling hue and radiates out of body in lituus spirals. | ||
| categories = Creatures | | categories = Creatures | ||
| gameversion = 2.0. | | gameversion = 2.0.209.40 | ||
}} | }} | ||
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{{ | {{Stub}} | ||
{{Name}} is one of the six [[Girsh Nephilim]]. She will be found with {{favilink|Girsh Qas}} 3 strata underneath their "chuppah" in the {{favilink|Moon Stair}}. | |||
She has a unique effect which causes anyone within her line of sight to be rendered [[confused]]. She and Qas are immune to this effect. | |||
== This creature burns bright in the chord of {{name}} == | |||
Killing Girsh Qon or pacifying her via the [[water ritual]] will cause her to drop the {{favilink|Circle of light in the chord of Qon}}, which grants +10 [[Quickness]] whilst equipped. Killing Girsh Qon will also give all remaining Girsh +25 Quickness; this does not occur when pacifying her. | |||
== Combat tips == | |||
Qon has a unique ability{{Code Reference|namespace=XRL.World.Parts|class=ConfuseOnSight}} that causes creatures within her line of sight to become [[Confused]] on sight. A creature must make a difficult 25 [[Willpower]] [[save]] in order to prevent confusion. This save must be re-rolled every turn that the creature is not already confused. When the save fails, the creature becomes confused for 10-15 turns. | |||
Qon's confusion ability can make her difficult to defeat in combat, as it can cause an unprepared player to remain perpetually confused while fighting her and {{favilink|Girsh Qas}}. While a high Willpower stat and skills like [[Iron Mind]] can help to mitigate this ability, it is generally inadvisable to rely on them alone, since a player must make a high-difficulty save against this ability every turn that they are not already Confused. | |||
A more reliable strategy is to utilize effects that prevent confusion altogether. In particular, {{favilink|sphynx salt injector|plural}} provide temporary immunity confusion that negates Qon's ability completely. | |||
== References == | |||
<references/> | |||
{{Creature Navbox|Girsh}} | {{Creature Navbox|Girsh}} |
Latest revision as of 01:10, 16 February 2025
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Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line. |
Level: 50 | |
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Acid Res: 60 Elec Res: 60 Cold Res: 60 Heat Res: 60 | |
Character
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ID?
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Qon |
Faction
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Girsh (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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Skills
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Skills
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Mutations
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Mutations
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Experience?
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1250 XP |
XP Tier
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10 |
Role
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Unspecified |
Extra info:
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Infobox data from game version 2.0.209.40
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This article is a stub. You can help Caves of Qud Wiki by expanding it. |
Girsh Qon is one of the six Girsh Nephilim. She will be found with Girsh Qas 3 strata underneath their "chuppah" in the
Moon Stair.
She has a unique effect which causes anyone within her line of sight to be rendered confused. She and Qas are immune to this effect.
This creature burns bright in the chord of Girsh Qon
Killing Girsh Qon or pacifying her via the water ritual will cause her to drop the circle of light in the chord of Qon, which grants +10 Quickness whilst equipped. Killing Girsh Qon will also give all remaining Girsh +25 Quickness; this does not occur when pacifying her.
Combat tips
Qon has a unique ability[1] that causes creatures within her line of sight to become Confused on sight. A creature must make a difficult 25 Willpower save in order to prevent confusion. This save must be re-rolled every turn that the creature is not already confused. When the save fails, the creature becomes confused for 10-15 turns.
Qon's confusion ability can make her difficult to defeat in combat, as it can cause an unprepared player to remain perpetually confused while fighting her and Girsh Qas. While a high Willpower stat and skills like Iron Mind can help to mitigate this ability, it is generally inadvisable to rely on them alone, since a player must make a high-difficulty save against this ability every turn that they are not already Confused.
A more reliable strategy is to utilize effects that prevent confusion altogether. In particular, sphynx salt injectors provide temporary immunity confusion that negates Qon's ability completely.
References
- ↑
XRL.World.Parts.ConfuseOnSight