|
|
Line 15: |
Line 15: |
| }} | | }} |
|
| |
|
| {{name}} is a mod that can be applied on all weapons and most worn items to [[astrally burdened|astrally burden]] creatures. The target of this effect, as well as the charge used depends on whether it is on armor or a weapon. It requires an energy cell to function. Both types astrally burden at the same strength. | | {{name}} is a mod that can be applied on all weapons and most worn items to impose [[Normality]]. The target of this effect, as well as the charge used depends on whether it is on armor or a weapon. It requires an energy cell to function. Both types operate at the same strength. |
|
| |
|
| For ease of reading, "armor" in this article is used to represent all worn items, as well as shields. | | For ease of reading, "armor" in this article is used to represent all worn items, as well as shields. |
Line 25: |
Line 25: |
|
| |
|
| ==On Armor== | | ==On Armor== |
| When armor with this mod is worn and powered by a sufficient [[energy cell]], it [[astrally burdened|astrally burdens]]. It requires 750 [[energy|charge]] each turn once fully booted. | | When armor with this mod is worn and powered by a sufficient [[energy cell]], it creates [[normality]] for its wearer. It requires 750 [[energy|charge]] each turn until fully booted. Its boot time is based on the tier of the item: Tier + 2 turns if the tier is less than 5 while it is 10 - Tier when greater than or equal to 5. |
| Its boot time is based on the tier of the item: Tier + 2 turns if the tier is less than 5 while it is 10 - Tier when greater than or equal to 5. | |
| {|class="wikitable" | | {|class="wikitable" |
| !Tier | | !Tier |
Line 61: |
Line 60: |
|
| |
|
| ==On Weapons== | | ==On Weapons== |
| However, if the nulling object is a weapon, it will attempt to astrally burden the victim if it hits. It does not need to penetrate to attempt to astrally burden. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per turn to function. It does not need to boot up like armor.
| | If the nulling object is a weapon, it will momentarily inflict [[normality]] if it hits. It does not need to penetrate to do so. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per attack to function. It does not need to boot up like armor. |
|
| |
|
| {{Mod Navbox}} | | {{Mod Navbox}} |
Revision as of 00:06, 11 August 2020
 |
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it.
|
This information is reliable as of patch
2.0.200.81.
If this is no longer the current patch, you can help by updating it.
|
This information is reliable as of patch 2.0.200.81.
|
nulling
Category
|
Weapon, Missile Weapon, Thrown Weapon, Shield, Body, Headwear, Eyewear, Glove, Boot, Tread Accessory, Exoskeleton
|
Native tierLess likely to appear on items of a lower tier than this.
|
5
|
Rarity
|
Rare
|
Tinkerable
|
yes
|
Tinker skill
|
Tinker II
|
Bit required
|
<6>
|
AutotinkerableCan appear spontaneously on an item you create with tinkering.
|
yes
|
Value multiplier
|
1.3
|
|
+2
|
|
+2
|
ID
|
ModNormalizing
|
Nulling: When powered, this item astrally burdens its wielder/target. Compute power on the local lattice increases the effectiveness of this effect.
|
nulling is a mod that can be applied on all weapons and most worn items to impose Normality. The target of this effect, as well as the charge used depends on whether it is on armor or a weapon. It requires an energy cell to function. Both types operate at the same strength.
For ease of reading, "armor" in this article is used to represent all worn items, as well as shields.
Nulling Strength
Nulling strength is calculated by this formula:
(random(1-100) + ItemTier + ComputePower - Glimmer) * %HP of target
On Armor
When armor with this mod is worn and powered by a sufficient energy cell, it creates normality for its wearer. It requires 750 charge each turn until fully booted. Its boot time is based on the tier of the item: Tier + 2 turns if the tier is less than 5 while it is 10 - Tier when greater than or equal to 5.
Tier
|
Boot time
|
0
|
2
|
1
|
3
|
2
|
4
|
3
|
5
|
4
|
6
|
5
|
5
|
6
|
4
|
7
|
3
|
8
|
2
|
It also adds a power switch to the item, which can be flicked on and off even if the item is not fully understood. This is used to toggle the nulling effect. Flipping this switch takes 100 energy, which is 1/10th of a normal turn at 100 quickness.
On Weapons
If the nulling object is a weapon, it will momentarily inflict normality if it hits. It does not need to penetrate to do so. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per attack to function. It does not need to boot up like armor.
v · d · eList of Mods |
---|
| General Mods |
Desecrated - </span><span style="display:inline-block"> Electromagnetically-shielded - </span><span style="display:inline-block"> Engraved - </span><span style="display:inline-block"> Extradimensional - </span><span style="display:inline-block"> Fitted with suspensors - </span><span style="display:inline-block"> Gigantic - </span><span style="display:inline-block"> Jacked - </span><span style="display:inline-block"> Jewel-encrusted - </span><span style="display:inline-block"> Lacquered - </span><span style="display:inline-block"> Magnetized - </span><span style="display:inline-block"> Overloaded - </span><span style="display:inline-block"> Painted - </span><span style="display:inline-block"> Phase-harmonic - </span><span style="display:inline-block"> Slender - </span><span style="display:inline-block"> Sturdy - </span><span style="display:inline-block"> Willowy | | Armor Mods |
Co-processor - </span><span style="display:inline-block"> Disguise - </span><span style="display:inline-block"> Feathered - </span><span style="display:inline-block"> Fitted with cleats - </span><span style="display:inline-block"> Fitted with filters - </span><span style="display:inline-block"> Flexiweaved - </span><span style="display:inline-block"> Gesticulating - </span><span style="display:inline-block"> Lanterned - </span><span style="display:inline-block"> Nav - </span><span style="display:inline-block"> Nulling - </span><span style="display:inline-block"> Padded - </span><span style="display:inline-block"> Polarized - </span><span style="display:inline-block"> Recycling - </span><span style="display:inline-block"> Refractive - </span><span style="display:inline-block"> Reinforced - </span><span style="display:inline-block"> Scaled - </span><span style="display:inline-block"> Serene visage - </span><span style="display:inline-block"> Six-fingered - </span><span style="display:inline-block"> Snail-encrusted - </span><span style="display:inline-block"> Spiked - </span><span style="display:inline-block"> Spring-loaded - </span><span style="display:inline-block"> Terrifying visage - </span><span style="display:inline-block"> Two-faced - </span><span style="display:inline-block"> Visored - </span><span style="display:inline-block"> Wooly | | Weapon Mods |
|
Counterweighted - </span><span style="display:inline-block"> Displacer - </span><span style="display:inline-block"> Electrified - </span><span style="display:inline-block"> Flaming - </span><span style="display:inline-block"> Freezing - </span><span style="display:inline-block"> Masterwork - </span><span style="display:inline-block"> Morphogenetic - </span><span style="display:inline-block"> Nulling - </span><span style="display:inline-block"> Psionic - </span><span style="display:inline-block"> Serrated - </span><span style="display:inline-block"> Sharp | | |
Beamsplitter - </span><span style="display:inline-block"> Displacer - </span><span style="display:inline-block"> Drum-loaded - </span><span style="display:inline-block"> Liquid-cooled - </span><span style="display:inline-block"> Masterwork - </span><span style="display:inline-block"> Morphogenetic - </span><span style="display:inline-block"> Nanon - </span><span style="display:inline-block"> Nulling - </span><span style="display:inline-block"> Phase-harmonic - </span><span style="display:inline-block"> Scoped | | |
Airfoil - </span><span style="display:inline-block"> Displacer - </span><span style="display:inline-block"> Masterwork - </span><span style="display:inline-block"> Morphogenetic - </span><span style="display:inline-block"> Nulling - </span><span style="display:inline-block"> Phase-conjugate - </span><span style="display:inline-block"> Phase-harmonic |
| | Electronics Mods |
Electromagnetically-shielded - </span><span style="display:inline-block"> Gearbox - </span><span style="display:inline-block"> High-capacity - </span><span style="display:inline-block"> Jacked - </span><span style="display:inline-block"> Metered - </span><span style="display:inline-block"> Overloaded - </span><span style="display:inline-block"> Piping - </span><span style="display:inline-block"> Radio-powered - </span><span style="display:inline-block"> Wired | | Miscellaneous Mods |
Gearbox - </span><span style="display:inline-block"> Illuminated - </span><span style="display:inline-block"> Piping |
|