Refractive: Difference between revisions

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{{As Of Patch|2.0.200.81}}
{{Mod
{{Mod
| title     = {{qud shader|refractive|refractive}}
| title             = {{qud shader|refractive|refractive}}
| type       = Glove, Gauntlet, Headwear, Body, Cloak, Shield, Boot, Tread Accessory, Exoskeleton
| type               = Glove, Gauntlet, Headwear, Body, Cloak, Shield, Boot, Tread Accessory, Exoskeleton
| id         = ModRefractive
| id                 = ModRefractive
| reliconly = no
| reliconly         = no
| rarity     = R
| rarity             = R
| tinkerable = yes
| tinkerable         = yes
| tinkertier = 5
| tinkertier         = 5
| nativetier = 4
| nativetier         = 4
| value     = 1.3
| value             = 1.3
| difficulty = 1
| difficulty         = 1
| complexity = 1
| complexity         = 1
| desc       = &CRefractive: This item has a chance to refract light-based attacks.
| empsensitive      = no
| restriction= Must not already refract light
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CRefractive: This item has a chance to refract light-based attacks.
| restriction       = Must not already refract light
}}
}}
{{name}} is a mod that can be applied on all armor and shields. When this is applied, they have a set chance to refract light; all light based projectiles that are refracted bounce in the opposite direction that it was fired from with a random variance of -90 to +90 degrees.  
{{name}} is a mod that can be applied on most worn equipment as well as shields. Modded items have a set chance to refract light; all light based projectiles that are refracted bounce back towards the direction they were fired from with a random variance of -90 to +90 degrees.  


This chance depends on whether it is armor or a shield/buckler, and where it is worn on:
The refract chance depends on what type of equipment the mod is applied to:{{Code Reference|class=ModRefractive|name=ModRefractive}}
{|class="wikitable"
{|class="wikitable"
!Type
!Type
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|-
|-
| Armor
| Armor
| Other body part
| All other body parts
| 10%
| 10%
|-
|-
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If a {{name}} item is [[magnetized]], it will have the refraction chance appropriate to its new Floating Nearby slot, not its original slot.
If a {{name}} item is [[magnetized]], it will have the refraction chance appropriate to its new Floating Nearby slot, not its original slot.


Items that already refract light are not eligible for this mod.{{Code Reference|class=ModRefractive|name=ModRefractive}} This includes the following items:
{{#cargo_query:
| tables = ExtraInfo=EI,Characters=C
| join on = EI.JoinKey=C.JoinKey
| fields = CONCAT('{{(}}favilink id{{!}}',EI.ObjectID,'{{)}}')=Item
| where = EI.Info IS NOT NULL AND EI.Info LIKE '%Refractive,,,%' AND C.Demeanor IS NULL
| format = ul
}}
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 16:48, 8 October 2021

refractive
Category

Glove, Gauntlet, Headwear, Body, Cloak, Shield, Boot, Tread Accessory, Exoskeleton

Restrictions

Must not already refract light

Native tierLess likely to appear on items
of a lower tier than this.

4

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker II

Bit required

<5>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

+1

+1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModRefractive

Refractive: This item has a chance to refract light-based attacks.

refractive is a mod that can be applied on most worn equipment as well as shields. Modded items have a set chance to refract light; all light based projectiles that are refracted bounce back towards the direction they were fired from with a random variance of -90 to +90 degrees.

The refract chance depends on what type of equipment the mod is applied to:[1]

Type Worn On Refract Chance
Armor Body 40%
Armor Back 40%
Armor Arm 20%
Armor All other body parts 10%
Shield Hand 30%
Shield Arm 10%

If a refractive item is magnetized, it will have the refraction chance appropriate to its new Floating Nearby slot, not its original slot.

Items that already refract light are not eligible for this mod.[1] This includes the following items:

References

This information is reliable as of patch 2.0.201.114.
  1. 1.0 1.1 XRL.World.Parts.ModRefractive