Hermits
Water Ritual Liquid
|
|
---|---|
Initial Player
Reputation |
-100 |
Parent Faction
|
|
Relationships
|
Cats: Neutral0 Reputation |
Interested
in Learning |
books |
Interested
in Sharing |
books |
Skill Taught
|
Berate (-150 reputation) |
Old?Whether this faction existed during the
sultanate, which determines if they: |
yes |
ID?Use this ID to Wish for faction reputation
Example: factionrep:Hermits:100 |
Hermits |
hermits are a faction whose members live independently from civilization and societies. With the exception of honey skunks, they are humanoid. While hermits can be found throughout Qud, their presence is strongest in the
hills,
jungle,
baroque ruins, and the
Palladium Reef.
At the cost of 150 reputation, a legendary hermit can teach the Berate skill, a verbal attack most useful in ranged or psychic combat. While they are apparently interested in trading "secrets about books," currently, no such secrets exist.
Water Ritual Option
"I promise not to bother you again, hermit."
— the Hermit Oath |
Hermits value their solitude. While performing the Water Ritual with a legendary hermit, the player is given the option to gain 100 reputation with hermits with no immediate drawback. After ending the conversation, however, speaking to the same hermit again will punish the violator with a reputation penalty of -200.
Creatures in the Hermits Faction
scrap-clad hermit (Level 4)
hide-sheathed hermit (Level 8)
trash monk (Level 8)
honey skunk (Level 9)
trash abbot (Level 30)
mechanical hermit cherub (Level 31)
reef hermit (Level 31)
hermit cherub (Level 40)
Items that affect Hermit Reputation
No results
Tips
- When the player character gets lost, in most places, there is a hermit nearby who can help. This is useful for low-Intelligence characters who would rather use their meager SP to learn combat skills instead of
Wayfaring, or for anyone who's just been sucked into a
spacetime vortex.