Electrobow

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Revision as of 02:29, 9 November 2020 by Egocarib (talk | contribs)
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electrobow
10
PV
♥
1d6
average: 3.5range: 1-6
$
120.00
Commerce Value
5
lbs.
Weight
Ammo Type

energy

Accuracy
Charge per Use

50 Solar cell: 50 usesFidget cell: 50 usesLead-acid cell: 80 usesCombustion cell: 120 usesChem cell: 200 usesThermoelectric cell: 800 usesBiodynamic cell: 1200 usesNuclear cell: 2000 usesAntimatter cell: 4000 usesMecha power core: 10000 uses

Charge Used For

Weapon Power

Complexity

4

Tier

3

<0024>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Electrobow

Light Radius?This object acts as
a light source

8

Extra Info:
electrobow

A humming curve of metal, a dim beam of light connects the endpoints of the crescent. When fingers are drawn through the beam, a blazing arrow of energy springs from the weapon.

Perfect

The electrobow is a ranged weapon with perfect accuracy. It can often be found in the early- to mid- game and has quite high penetration for its relatively low tier.

The electrobow also acts as an excellent light source with a very large radius, equivalent to a glowsphere or floating glowsphere. It will provide this light while equipped in the missile weapon slot with any non-empty energy cell in it. It does not actually consume energy from the energy cell to sustain the light.

The light radius of the electrobow