User:Lone Aristocrat/Sandbox
dermal insulation
3 lbs. Weight | |
Complexity
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3 |
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Character
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ç |
ID?
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DermalInsulation |
Spawns in
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Infobox data from game version 2.0.207.72
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Cybernetic Info
License point cost
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No results |
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Slots
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No results |
Destroyed when removed
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No results |
Work in progress: 21 of 77
dermal insulation is a lower cost cybernetic implant which upon installation grants the user +6 to each of the four elemental resistences, this boost is considered permeant and can stack with other sources and copies of the implant.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Can somewhat reduce the danger of certain enemies capable of heavy elemental damage, such as humors and gyrohumors
- Low cost allows for installation without much impact on the user's ability to install other implants.
- Can be useful for traveling in locations with extreme temperatures such as Bethesda Susa and the Asphalt Mines
Disadvantages
- kaleidocera capes, kaleidocera muffs and kaleidocera krakows all provide a much higher boost to elemental resistance (+20) while not taking up a valuable cybernetics slot.
- Does not provide a unique or especially hard to obtain bonus.
- The Head, Body and Back slots are generally competitive, which can make the opportunity cost of installing less impactful implants very high.
Tips
- Becomes noticeably more effective if the user originates from Yawningmoon or Ibul, the innate +15 to heat or cold characters from those arclogies begin with
- Can be used fairly safetly used by melee-focused charecters without much diffciulty, elemental damage is oft
Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line. |
Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.