Nav
nav
Category
|
Eyewear, Exoskeleton |
|---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.5 |
|
+1 | |
|
+2 | |
ID
|
ModNav |
Nav: When powered and booted up, this item enhances navigation. |
The nav mod is an EMP sensitive mod that is applicable to any eyewear or to a
powered exoskeleton.
If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.[1]
Effects
This navigation bonus from this mod can be applied only once. This can stack with
compass bracelet, but wearing another nav modded item will not stack. [2][1]
- -(Tier * 3 + 20)% to get lost
- +(Tier * 2 + 15)% to get interesting encounters on the overmap
- +(Tier * 2 + 15)% faster movement on the world map
Eligible Items
| Item | Tier | Chance to Get Lost | Chance for Interesting Encounters | World Map Movement Speed |
|---|---|---|---|---|
| 7 | - 41% | + 29% | + 29% | |
| 6 | - 38% | + 27% | + 27% | |
| 6 | - 38% | + 27% | + 27% | |
| 5 | - 35% | + 25% | + 25% | |
| 3 | - 29% | + 21% | + 21% | |
| 3 | - 29% | + 21% | + 21% | |
| 3 | - 29% | + 21% | + 21% | |
| 3 | - 29% | + 21% | + 21% | |
| 2 | - 26% | + 19% | + 19% |
References
| This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.NavigationBonus
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