User:Lone Aristocrat/Sandbox/acquisition section drafting

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Like most items, the distribution and spawning of cybernetics is in-part based on zone tier. However, unlike other items, cybernetics are not assigned individual tiers. Instead, depending on license cost, every implant is categorized as being either low-tier, mid-tier or high-tier. Implants which cost 1-2 points are considered low tier, those with a license cost of 3 points are mid-tier, with any implants that have a license cost of 4 or above being considered high-tier.

While generally speaking, implants can be found more commonly in zone tiers which correspond to their namesake. The distribution is not completely clean,

Implant-Group Distribution by Tier

Low-tier implants

Zone/Merchant tier Low-tier spawn chance
1 80%
2 70%
3 58%
4 48%
5 38%
6 28%
7 0%
8 0%
Zone/Merchant tier Mid-tier spawn chance
1 15%
2 22%
3 32%
4 38%
5 44%
6 50%
7 75%
8 50%
Zone/Merchant tier High-tier spawn chance
1 5%
2 8%
3 10%
4 14%
5 18%
6 22%
7 25%
8 50%

Indivdual Implant encounter rate

Cybernetic 1 2 3 4 5 6 7 8 Best Tier Best Prob
cherubic visage 0.285% 0.247% 0.203% 0.170% 0.133% 0.099% 0% 0% 1 0.285%
electromagnetic sensor 2.810% 2.463% 2.044% 1.636% 1.354% 0.990% 0% 0% 1 2.810%
force modulator 2.813% 2.480% 2.058% 1.632% 1.338% 0.991% 0% 0% 1 2.813%
navigation system 2.837% 2.470% 2.052% 1.703% 1.347% 0.990% 0% 0% 1 2.837%
optical bioscanner 2.831% 2.475% 2.055% 1.636% 1.337% 0.985% 0% 0% 1 2.831%
optical technoscanner 2.831% 2.461% 2.052% 1.630% 1.343% 0.989% 0% 0% 1 2.831%
Skillsoft [low sp] 4.239% 3.716% 3.063% 2.536% 2.013% 1.481% 0% 0% 1 4.239%
skin glitter 1.414% 1.228% 1.021% 0.847% 0.675% 0.497% 0% 0% 1 1.414%
tibular hydrojets 2.828% 2.476% 2.050% 1.701% 1.336% 0.991% 0% 0% 1 1.414%
air current microsensor 0.282% 0.243% 0.201% 0.163% 0.133% 0.099% 0% 0% 1 0.282%
anchor spikes 2.827% 2.473% 2.052% 1.700% 1.336% 0.986% 0% 0% 1 2.827%
carbide hand bones 2.824% 2.477% 2.043% 1.690% 1.346% 0.993% 0% 0% 1 2.824%
communications interlock 2.813% 2.468% 2.052% 1.701% 1.341% 0.994% 0% 0% 1 2.813%
dermal insulation 2.834% 2.463% 2.054% 1.699% 1.340% 0.993% 0% 0% 1 2.834%
fire suppression system 2.833% 2.476% 2.045% 1.698% 1.340% 0.993% 0% 0% 1 2.833%
grounding shunts 2.839% 2.472% 2.043% 1.707% 1.339% 0.994% 0% 0% 1 2.839%
hyper-elastic ankle tendons 2.831% 2.471% 2.052% 1.630% 1.338% 0.984% 0% 0% 1 2.831%
inflatable axons 2.832% 2.474% 2.048% 1.700% 1.342% 0.988% 0% 0% 1 2.832%
night vision 2.833% 2.474% 2.051% 1.704% 1.341% 0.988% 0% 0% 1 2.833%
nocturnal apex 0.282% 0.248% 0.205% 0.169% 0.134% 0.099% 0% 0% 1 0.282%
parabolic muscular subroutine 2.832% 2.473% 2.052% 1.635% 1.343% 0.992% 0% 0% 1 2.832%
pentaceps 2.830% 2.480% 2.050% 1.701% 1.345% 0.988% 0% 0% 1 2.830%
phase harmonic modulator 2.822% 2.482% 2.038% 1.694% 1.342% 0.986% 0% 0% 1 2.822%
pneumatic pistons 2.827% 2.471% 2.049% 1.699% 1.339% 0.996% 0% 0% 1 2.827%
rapid release finger flexors 2.824% 2.481% 2.045% 1.693% 1.339% 0.986% 0% 0% 1 2.824%
reactive cranial plating 2.828% 2.476% 2.042% 1.694% 1.335% 0.994% 0% 0% 1 2.828%
Schemasoft [low-tier] 2.823% 2.481% 2.053% 1.694% 1.339% 0.994% 0% 0% 1 2.823%
Skillsoft [medium sp] 4.246% 3.705% 3.067% 2.539% 2.010% 1.481% 0% 0% 1 4.246%
skin glitter (high-tier) 1.416% 1.234% 1.029% 0.847% 0.667% 0.496% 0% 0% 1 1.416%
stabilizer arm locks 2.821% 2.481% 2.054% 1.693% 1.339% 0.981% 0% 0% 1 2.821%
translucent skin 2.821% 2.472% 2.046% 1.705% 1.335% 0.989% 0% 0% 1 2.821%
Compute Power Range
110 18 tiles
120 19 tiles
130 20 tiles
140 21 tiles
150 22 tiles
160 23 tiles
170 24 tiles
180 25 tiles
190 26 tiles
200 27 tiles
Compute Power Range
210 27 tiles
220 28 tiles
230 29 tiles
240 30 tiles
250 31 tiles
260 32 tiles
270 33 tiles
280 34 tiles
290 35 tiles
300 36 tiles

Low-Tier Implant Acquisition

A given implant is considered low tier if it has a license point cost of 1-2. Low-tier implants are most commonly found in zone tiers 1-3

  • Low-tier implants are commonly found in low-tier
  • Due to Lone Aristocrat/Sandbox/acquisition section drafting being considered a low-tier implant, the following sources provide the greatest odds of finding a copy:
    • The Rusted Archway contains 2 becoming nooks each with 1-2 implants taken from the tier 2 cybernetics drop table.

Mid-Tier Implant Acquisition

A given implant is considered mid-tier if it has a license point cost of exactly 3. Mid-tier implants are most commonly found in mid and high-tier zones, though unlike low-tier implants are not re

High-Tier Implant Acquisition

A given implant is considered high-tier if it has a license point cost of 4 and above. High-tier implants are commonly found in high-tier zones, with zone tier 8 provding the greatest odds

  • Due to Lone Aristocrat/Sandbox/acquisition section drafting being considered a high-tier implant, the following sources provide the greatest odds of finding a copy:

Alternative Method

  • Alternatively, if the user would rather guarantee eventual access to a copy of Lone Aristocrat/Sandbox/acquisition section drafting, they can take the following action:
    • Under normal circumstances, the guaranteed gutsmonger present at the Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the Proselytize skill or a love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
    • The newly transported gutsmonger can then be cloned with a rebuked cloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.

Credit Wedge Acquisition and Related Tips