User:Lone Aristocrat/Sandbox
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bionic arm
8 lbs. Weight | |
Complexity
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4 |
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Character
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ID?
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BionicArm |
Spawns in
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Infobox data from game version 2.0.207.72
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Cybernetic Info
License point cost
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No results |
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Slots
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No results |
Destroyed when removed
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No results |
Work in progress: 36 of 77
bionic arm is a moderate cost cybernetic implant which upon installation grants the user a +2 bonus to Strength.
The bonus unlike boosts from equipment and much like the points obtained from leveling count towards the attribute requirements for certain skills. Additionally the extra strength effectively provides the user with an extra 30 pounds of carry weight, a +1 to their PV value and an additional +1 to strength related saves.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- The additional PV effectively grants a flat bonus to melee damage(assuming the user hasn't exceeded the PV cap of their equipped weapon), noticeably improving the close-combat damage potential of any character, melee-focused or not.
- Additional carry weight especially when augmented with a
nylon bodypack or
molly netting can be useful for traveling through loot rich locations like the
ruins or
baroque ruins.
- Can make walking through liquids or objects capable of trapping the user such as
sap and {
webs less frustrating.
Disadvantages
- Can be fully replaced by injecting two
Eaters' nectar injectors and boosting strength, freeing up the armslot for an implant with effects that cannot be as easily replicated such as
grafted mirror arm,
medassist module or
penetrating radar.
- Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
Tips
- Each instance of the implant provides the user with 6 levels worth of attribute points into strength, meaning that if the user were to find and install two bionic arms such as by moving a zone-tier adjusting
gutsmonger one of which always spawns at the
Six Day Stilt to a mid-tier location like
Ezra and then taking advantage of the adjusted wares. The user with enough skill points would then be able to access various skills which require high strength at a much earlier stage than usual. Such skills include:
- If the user is lacking other means of avoiding/circumventing the large pools of
asphalt present in the upper and mid strata
Asphalt Mines such as
pneumatic pistons or
high-fidelity matter recompositer having one or more installed bionic arms will reduce the likelihood of being trapped by the liquid, improving overall travel time.