Extradimensional
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This information is reliable as of patch 2.0.210.23. If this is no longer the current patch, you can help by updating it. |
Category
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General, Pottery |
---|---|
Rarity
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Rare 3 |
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
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3 |
+5 | |
+1 | |
ID
|
ModExtradimensional |
Infobox data from game version 2.0.210.23
|
Extradimensional: This item has recently materialized, inheriting some properties from its home dimension. |
Extradimensional is a unique mod that has randomized effects. The tile and detail color of extradimensional items will flicker back and forth between Orange and black.
Each extradimensional item hails from one of the eleven other dimensions on the local system[1]. After looking at an extradimensional item, the dimension which it hails from will be added in the Gossip and Lore page in the Journal.
Extradimensional items have their commerce value doubled[2] on top of the value multiplier of 3 from the mod itself, resulting in a total value multipler of 6.
Normality
Normality will cause an extradimensional item made of metal to become rusted. This can destroy the item, but can be prevented by lacquered, as per usual. The odds of this happening are 0.1% times the normality strength divided by 100.[3]
Possible Bonuses
Items from the same dimension and of the same type (melee weapon, ranged weapon, armor, shield, or a book) will have the same kind of bonus. The bonuses initially all have an equal chance of being assigned to a given type and dimension, though limited iteration takes place to attempt preventing repeat effects. Typically, the bonus given is always a non single-use relic mods.
Melee Weapons |
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+1 PV |
+2 to size of damage die |
+1 damage |
+3 to | PV bonus cap
+2 to hit |
+1 MA |
Glazed at Tier 1 |
Discharge a clockwork beetle friend at tier 1 |
the Fates have their way |
Ranged Weapons |
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Spray fire |
+1 rate of fire |
+1 PV |
+2 to size of damage die |
+1 damage |
Penetrate creatures |
Vibro projectiles |
Improved accuracy
|
+1 MA |
Shared between Weapons, Armor, and Shields |
---|
+1 Strength |
+1 Agility |
+1 Willpower |
+1 Intelligence |
+1 Ego |
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Armor |
---|
+1 DV |
+1 AV |
+2 MA |
+10 Acid resist |
+10 Cold Resist |
+10 Heat resist |
+10 Elec resist |
+2 to hit |
+1-5 Quickness, or 5-10 point reduction in Quickness penalty |
Reflect at tier 1 |
Blink on Damage at level 1 |
Shields |
---|
Improved Block |
1-2 point reduction in | DV penalty
5-10 point reduction in Quickness penalty |
+1 MA |
+1 AV |
+10 Acid resist |
+10 Cold resist |
+10 Heat resist |
+10 Elec resist |
Reflect at tier 1 |
Books |
---|
Increases a single attribute |
Teaches a single skill |
Tips
One way to obtain an extradimensional item is by farming extradimensional psychic hunters. If you ensure (typically through Domination) that their most valuable item at the moment of death is the item you need, it will have a 5% chance of becoming extradimensional after you kill the hunter (otherwise it will disappear). This chance can be rerolled through
Precognition. It's possible to bypass the limit of 3 mods when generating extradimensional items this way. And item can only have a single instance of the extradimensional mod itself, and subsequent applications will override the previous one, potentially changing the dimension it's from[4]. Although this method bypasses the limit, extradimensional does take up a modification slot, so it must be applied last if the goal is to exceed the limit.
Due to the way the above method of applying extradimensional to an item works, it's possible to modify items that aren't otherwise modifiable. Below is a a non-exhaustive list of some of the items that can have extradimensional applied to them this way:
- Books
- Quest items
helping hands
- The
Otherpearl
- Storied items, such as
Stopsvalinn, the
Ruin of House Isner,
Kindrish, and the parts from the Great Machine.
- The
amaranthine prism
- The
Flume-Flier of the Sky-Bear
- The
Fist of the Ape God
- Relics, including those generated in historic sites.
- The boons granted by the Children of the Tomb
- The sultan masks
- The nephal chords dropped by the Girsh Nephilim
The above method use in conjunction with a gigantic item it's possible to have a total of 5 item modifications on a single item, however most such items have only limited usefulness.
Due to the calculation by which commerce value is converted into XP when donating books, high tier sultan relic books that are made extradimensional via the above method can be worth up to 1,440,000 XP, which is 36 times their normal XP value.
The Otherpearl multiplies the chance of finding extradimensional items by about 5 times. Note that this affects items that generate in shops and found in the world, but does not affect the chances for items to gain the mod via the method above. The Otherpearl can be cloned with
metamorphic polygel, and stacks multiplicatively with itself when equipped in the arms slot, as well as in individual hand slots or the thrown weapon slot. In total, this increases the weight of extradimensional in item generation by a factor of 3125 assuming a standard set of two arms. One way to make use of this is that items tinkered with
Nacham's ribbon have a small (but higher than usual) chance of being extradimensional, which becomes a very significant chance with 5 Otherpearls equipped. Equipping too many, however, will overflow the chance increase and make finding extradimensional items functionally impossible.
If the dimensions rolled for a given world include the extradimensional mod bonus that makes missile weapon PV vibro (extradimensional turbows until one with this bonus is produced. Typically, vibro weapons don't penetrate more than a couple of times due to their PV being matched to the AV they're contesting and the scarcity of sources of additional PV (the Sharp mod, and Penetrating Strikes skill being the two most accessible), however, the turbow is an exception to this scarcity. With a powered vibro turbow,
zetachrome arrows, and a minimum of 34 strength, it's possible to achieve a PV of ≈ +17, that is, a PV value of the contested AV +17. With a PV this high, attacks will penetrate a rough minimum of 9.5 times, but will typically penetrate 10.5 times, and for 1d8+78-15 (Avg: 11.5) per penetration or an average hit of 121.
References
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