User:Lone Aristocrat/Sandbox

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high-grade dermal insulation
$
180.00
Commerce Value
3
lbs.
Weight
Complexity

4

Character

ç

ID?Use this ID to Wish for the item

HighGradeDermalInsulation

Spawns in

Items

[Implant] - high-grade dermal insulation

Pillowy neutrofoam scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.

+9 heat resistance
+9 cold resistance
+9 electrical resistance
+9 acid resistance

Destroyed when uninstalled.
Target body parts: Body, Head, Back
License points: 3
Only compatible with True Kin genotypes

Perfect

work in progress:42 of 77


Cybernetic Info
License point cost

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Slots

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Destroyed when removed

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high-grade dermal insulation is a lower cost cybernetic which upon installation grants the user a +9 or 9% bonus to each of the four Elemental resistances.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Can reduce the danger of certain enemies capable of heavy elemental damage, such as humors and gyrohumors.
  • Can be useful for traveling in locations with extreme temperatures such as Bethesda Susa and the Asphalt Mines.
  • Having nearly a 10% reduction to all elemental damage can be potentially lifesaving, especially against enemies capable of relatively large bursts like dawngliders or quatravolt gliders.

Disadvantages

  • kaleidocera capes, kaleidocera muffs and kaleidocera krakows all provide a much higher increase to overall elemental resistance (+20) without taking up a valuable cybernetics slot.
  • Does not provide a unique or especially difficult to obtain bonus.
  • The Head, Body and Back slots are generally competitive, which can make the opportunity cost of installing less impactful implants very high.

Tips

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
  • Becomes noticeably more effective if the user originates from Yawningmoon or Ibul. The innate +15 to heat or cold resistance castes from those arcologies are granted, is increased to 24 with the implant installed. Providing fairly substantial protection especially if found early.
  • Provides an approximate 7% reduction to the seven-type composite damage of the exceptionally deadly Irisdual Beam possessed by the Girsh Nephilim, noticeably improving survivability especially when used alongside other sources of resistance such as bionic liver, grounding shunts or additional copies of the implant.
  • Melee-focused characters who generally do not need certain back slot exclusive cybernetics like gun rack or phase-adaptive scope may have an easier time finding space for high-grade dermal insulation or other utility implants such as intravenous port.