Arc cannon: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
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{{No Description}}
An {{name}} is an [[artifact]] and a [[missile weapon combat|missile weapon]] belonging to the [[Heavy Weapon]] skill tree. Arc cannons must be [[Artifact examination|identified]] before they can be used; prior to examination, their display name will be "{{qud text|&Yweird artifact}}".
 
Once identified, an arc cannon must be provided with [[energy]] in order to function. This can be accomplished by installing an [[:Category:Energy Cells|energy cell]] into the arc cannon, among other methods. Arc cannons will always be found slotted with a {{favilink|chem cell}}.{{File Reference|file=ObjectBlueprints|name=Object}}
 
Once powered, an arc cannon can be activated to fire an {{qud text|&Welectrical arc}}, a single projectile that deals {{Heart}}{{dice tooltip|1d6}} electric damage.<ref name="Object"/> In addition to needing to [[PV|penetrate]] a target's {{AV}}[[AV]] in order to deal damage, the damage inflicted by an electrical arc will be influenced by the target's [[electric resistance]].
 
Due to being a heavy weapon, arc cannons will decrease the wielder's [[movement speed]] by 25 when equipped, unless they have the [[Tank]] skill.{{Code Reference|class=MissileWeapon|method=UpdateHeavyWeaponMovementPenalty}}
 
== Obtaining ==
The arc cannon can be:
* [[Disarm|Disarmed]] from {{favilink|arcwyrk|plural}}
* [[Disarm|Disarmed]] from {{favilink|arc cannon turret|plural}}
 
{{References|2.0.201.75}}
 
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]

Revision as of 05:10, 14 March 2021

arc cannon
15
PV
♥
1d6
average: 3.5range: 1-6
$
300.00
Commerce Value
5
lbs.
Weight

Electric

Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

70 Solar cell: 35 usesFidget cell: 35 usesLead-acid cell: 57 usesCombustion cell: 85 usesChem cell: 142 usesThermoelectric cell: 571 usesBiodynamic cell: 857 usesNuclear cell: 1428 usesAntimatter cell: 2857 usesMecha power core: 7142 uses

Charge Used For

Weapon Power

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

no

Skill Used

Heavy Weapon

Character

)

ID?Use this ID to Wish for the item

Arc Cannon

Extra Info:
arc cannon

Cables purled together form the barrel of a blastgun that fires along the cambered electromagnetic field lines.

Weapon Class: Heavy Weapon
Accuracy: Very High
-25 move speed

Perfect

An arc cannon is an artifact and a missile weapon belonging to the Heavy Weapon skill tree. Arc cannons must be identified before they can be used; prior to examination, their display name will be "weird artifact".

Once identified, an arc cannon must be provided with energy in order to function. This can be accomplished by installing an energy cell into the arc cannon, among other methods. Arc cannons will always be found slotted with a chem cell.[1]

Once powered, an arc cannon can be activated to fire an electrical arc, a single projectile that deals ♥1d61-6 (Avg: 3.5) electric damage.[1] In addition to needing to penetrate a target's ♦AV in order to deal damage, the damage inflicted by an electrical arc will be influenced by the target's electric resistance.

Due to being a heavy weapon, arc cannons will decrease the wielder's movement speed by 25 when equipped, unless they have the Tank skill.[2]

Obtaining

The arc cannon can be:

References

This information is reliable as of patch 2.0.201.75.
  1. 1.0 1.1 ObjectBlueprints.xml
  2. XRL.World.Parts.MissileWeapon, method UpdateHeavyWeaponMovementPenalty