Asphalt: Difference between revisions

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(Created page with "{{Aliases|ids=AsphaltPuddle}} {{liquid | title={{qud text|&Kasphalt}} | liquidid=asphalt | id=AsphaltPool | flame=350 | vapor=2000 | cooling=0.1 | cookeffect=simple stability-...")
 
imported>Gravesender
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{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on {{name}} causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams every turn to break free.
{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on {{name}} causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free.


Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in {{name}} may become stuck.
Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in {{name}} may become stuck.

Revision as of 21:39, 8 June 2020

asphalt
Asphalt.png
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

350°

Vaporizes at

2000°

Base temperature

25°

Cooking Effect

simple stability-based[Oops, there was a problem with Template:CookEffect ID to page that's used here!]

Value per dram

0

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

AsphaltPool, AsphaltPuddle

Liquid ID

asphalt

asphalt is a sticky liquid that is common in the Asphalt Mines and in tarry biomes. Items that are covered in asphalt or contain it are tarry or tarred. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility save of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become stuck for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free.

Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's temperature by 500, and deal ♥1d61-6 (Avg: 3.5) damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in asphalt may become stuck.

Sources of Asphalt

Cooking with Asphalt

Cooking with asphalt will always grant the same unit effect, which is a +6 save to all forced movement, which includes knockdowns, knockback, restraint, and dragging moves.

Tips

This section is opinion-based. Your mileage may vary.
  • The temperature increase from drinking asphalt can be used if the player character has high HP if about to freeze are frozen from cold attacks.