Asphalt
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
When on/in other objects/liquids: | |
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{{{adjective}}} liquid {{{smeared}}} object {{{stained}}} object | |
Starts Flaming at
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350° |
Vaporizes at
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2000° |
Base temperature
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25° |
Cooking Effect
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|
Value per dram
|
0 |
Weight per dram
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0.25# |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
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AsphaltPool, AsphaltPuddle |
Liquid ID
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asphalt |
asphalt is a sticky liquid that is common in the Asphalt Mines and in tarry biomes. Items that are covered in asphalt or contain it are tarry or tarred. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility save of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become stuck for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free.
Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's temperature by 500, and deal 1d61-6 (Avg: 3.5) damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in asphalt may become stuck.
Sources of Asphalt
- Plentiful in the Asphalt Mines and tarry biomes
- asphalt weeps and giant asphalt weeps
Cooking with Asphalt
Cooking with asphalt will always grant the same basic effect, which is a +6 save to all forced movement, which includes knockdowns, knockback, restraint, and dragging moves.
Tips
- The temperature increase from drinking asphalt can be used if the player character has high HP if about to freeze are frozen from cold attacks.
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