Blast cannon

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Revision as of 00:51, 7 October 2021 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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blast cannon
16
PV
♥
1d10
average: 5.5range: 1-10
$
300.00
Commerce Value
70
lbs.
Weight
Ammo Type

energy

Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

300 Fidget cell: 8 usesSolar cell: 8 usesLead-acid cell: 13 usesCombustion cell: 20 usesChem cell: 33 usesThermoelectric cell: 133 usesBiodynamic cell: 200 usesNuclear cell: 333 usesAntimatter cell: 666 usesMecha power core: 1666 uses

Charge Used For

Weapon Power

Complexity

7

Tier

7

<0007>

Can Disassemble

yes

Can Build

no

Skill Used

Heavy Weapon

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, heavy weapon

Character

)

ID?Use this ID to Wish for the item

Blast Cannon

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
  • Must cooldown for 1d41-4 (Avg: 2.5) turns after use
  • EMP sensitive
  • An Energy cell is required to power this item
blast cannon

A kinetic energy weapon with a massive barrel.

Weapon Class: Heavy Weapon
Accuracy: Very Low
-25 move speed

Perfect

The blast cannon is a Heavy Weapon that is the most commonly found as the main weapon of the leering stalker. It fires an inaccurate Energy Pulse, which damages and stuns creatures caught inside of its blast radius similarly to the Stunning Force mutation.