Callings: Difference between revisions

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m (add as of patch)
m (add citations)
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* +2 Ego
* +2 Ego
* [[Customs and Folklore]]
* [[Customs and Folklore]]<ref name="skill-tree">When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.</ref>
* [[Intimidate]]
* [[Intimidate]]
* [[Proselytize]]
* [[Proselytize]]
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* +2 Agility
* +2 Agility
* [[Short Blade]]
* [[Short Blade]]<ref name="skill-tree"/>
* [[Tinkering]]
* [[Tinkering]]<ref name="skill-tree"/>
** [[Scavenger]]
** [[Scavenger]]
* [[Acrobatics]]
* [[Acrobatics]]<ref name="skill-tree"/>
** [[Spry]]
** [[Spry]]
* Starts with random junk and artifacts
* Starts with random junk and artifacts
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* -1 Strength
* -1 Strength
* +3 Willpower
* +3 Willpower
* [[Cudgel]]
* [[Cudgel]]<ref name="skill-tree"/>
* [[Berate]]
* [[Berate]]
* [[Calloused]]
* [[Calloused]]
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* +2 Agility
* +2 Agility
* [[Pistol]]
* [[Pistol]]<ref name="skill-tree"/>
** [[Weak Spotter]]
** [[Weak Spotter]]
* +200 reputation with [[mysterious strangers]]
* +200 reputation with [[mysterious strangers]]
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* +2 Strength
* +2 Strength
* [[Axe]]
* [[Axe]]<ref name="skill-tree"/>
** [[Dismember]]
** [[Dismember]]
* [[Charge]]
* [[Charge]]
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* +2 Willpower
* +2 Willpower
* [[Self-discipline]]
* [[Self-discipline]]<ref name="skill-tree"/>
** [[Fasting Way]]
** [[Fasting Way]]
** [[Iron Mind]]
** [[Iron Mind]]
* [[Wayfaring]]
* [[Wayfaring]]<ref name="skill-tree"/>
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|Nomad
|Nomad
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* +2 Toughness
* +2 Toughness
* [[Wayfaring]]
* [[Wayfaring]]<ref name="skill-tree"/>
** [[Wilderness Lore: Salt Pans]]
** [[Wilderness Lore: Salt Pans]]
* [[Harvestry]]
* [[Harvestry]]
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* +2 Intelligence
* +2 Intelligence
* [[Tinkering]]
* [[Tinkering]]<ref name="skill-tree"/>
* [[First Aid]]
* [[First Aid]]<ref name="skill-tree"/>
** [[Heal]]
** [[Heal]]
* [[Tactics]]
* [[Tactics]]<ref name="skill-tree"/>
* [[Customs and Folklore]]
* [[Customs and Folklore]]<ref name="skill-tree"/>
* [[Harvestry]]
* [[Harvestry]]
* Wilderness Lore: Random
* Wilderness Lore: Random
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* +2 Intelligence
* +2 Intelligence
* [[Tinkering]]
* [[Tinkering]]<ref name="skill-tree"/>
** [[Lay Mine / Set Bomb]]
** [[Lay Mine / Set Bomb]]
** [[Disassemble]]
** [[Disassemble]]
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* +2 Strength
* +2 Strength
* [[Long Blade]]
* [[Long Blade]]<ref name="skill-tree"/>
* [[Shield]]
* [[Shield]]<ref name="skill-tree"/>
** [[Shield Slam]]
** [[Shield Slam]]
* [[Bow and Rifle]]
* [[Bow and Rifle]]<ref name="skill-tree"/>
* [[Pistol]]
* [[Pistol]]<ref name="skill-tree"/>
* +300 reputation with the [[Fellowship of Wardens]]
* +300 reputation with the [[Fellowship of Wardens]]
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* [[Snake Oiler]]
* [[Snake Oiler]]
* +200 reputation with [[water barons]]
* +200 reputation with [[water barons]]
* Allowed entrance to many settlements for purposes of trade
* Allowed entrance to many settlements for purposes of trade<ref name="not-implemented">This perk is not fully implemented.</ref>
* Starts with trade goods
* Starts with trade goods
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* +2 Toughness
* +2 Toughness
* [[Cooking and Gathering]]
* [[Cooking and Gathering]]<ref name="skill-tree"/>
** [[Harvestry]]
** [[Harvestry]]
* [[Axe]]
* [[Axe]]<ref name="skill-tree"/>
* [[Wilderness Lore: Marshes]]
* [[Wilderness Lore: Marshes]]
* +100 reputation with the [[villagers of Joppa]]
* +100 reputation with the [[villagers of Joppa]]
* Starts with access to Farmers' Markets
* Starts with access to Farmers' Markets<ref name="not-implemented"/>
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[[Category:Character]]
[[Category:Character]]

Revision as of 04:09, 7 January 2020

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This article is a stub. You can help Caves of Qud Wiki by expanding it.

This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.199.1.

Callings are the name given to the Mutated Human subtypes.

List of Callings

The following information is as presented in-game, except that links are included where relevant.

Calling Build Code Features
Apostle a
Arconaut b
Greybeard c
Gunslinger d
Marauder e
Pilgrim f
Nomad g
Scholar h
Tinker i
Warden j
Water Merchant k
  • +2 Ego
  • Snake Oiler
  • +200 reputation with water barons
  • Allowed entrance to many settlements for purposes of trade[2]
  • Starts with trade goods
Watervine Farmer l
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 When the name of a skill tree is given, you start with the 0-cost skill(s) from that tree.
  2. 2.0 2.1 This perk is not fully implemented.