Cider

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Revision as of 18:32, 12 September 2019 by Teamtoto (talk | contribs) (Created page with "{{liquid | title={{Qud text|&rcider|notxml}} | byteid=15 | id=CiderPool | flame=350 | cooling=1.1 | cookeffect={{CookEffect ID to name|quicknessMinor}} | value=3.8 | image=cid...")
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cider
Cider.png
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

350°

Vaporizes at

100°

Base temperature

25°

Cooking Effect

simple Quickness-based[Oops, there was a problem with Template:CookEffect ID to page that's used here!]

Value per dram

3.8

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

CiderPool

Liquid ID

cider is a liquid that can be either consumed, cooked, or sold. Being covered in cider will prepend fragrant, and mixed liquids with cider inside will be spiced. It can be wished for by wishing CiderPool.

Drinking Cider

Drinking cider will grant the satiation of a snack, and slakes thirst by 2000 a dram, which is the same as drinking 1/5 of a dram of fresh water.

Drinking it multiple times will cause the imbiber to check toughness against increasing difficulty depending on how many times cider or wine was consumed in a row. If Turns consumed in a row > toughness modifier *2, the drinker will be inflicted with Level 1 confusion for 5d55-25 (Avg: 15) turns. This uses the same property as wine, so drinking either cider or wine will contribute to confusion.

Sources of Cider

Uses of Cider

  • Increases quickness in cooking
  • Somewhat valuable