Extradimensional: Difference between revisions

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After looking at an {{name}} item, the dimension which it hails from will be added in the Gossip and Lore page in the [[Journal]]. This will increase the item's [[difficulty (item)|difficulty]] by 8 and [[complexity]] by 4.
After looking at an {{name}} item, the dimension which it hails from will be added in the Gossip and Lore page in the [[Journal]]. This will increase the item's [[difficulty (item)|difficulty]] by 8 and [[complexity]] by 4.
{{Cleanup | This paragraph reads as saying that looking at the modded item increases its difficulty and complexity. If this is not what was meant, it needs to be rephrased.}}
==Possible Bonuses==
==Possible Bonuses==
The bonuses all have an equal chance of spawning. Typically, the bonus given are always a non single-use [[Relic Mods|relic mods]].
The bonuses all have an equal chance of spawning. Typically, the bonus given are always a non single-use [[Relic Mods|relic mods]].

Revision as of 19:17, 6 April 2020

extradimensional
Category

General, Pottery

Rarity
Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

3

ID

ModExtradimensional

Extradimensional: This item has recently materialized, inheriting some properties from its home dimension.

extradimensional is a unique mod that has randomized effects. The tile and detail color of extradimensional items will flicker back and forth between Orange and black.

After looking at an extradimensional item, the dimension which it hails from will be added in the Gossip and Lore page in the Journal. This will increase the item's difficulty by 8 and complexity by 4.

This article may need cleanup to meet quality standards.
Please help improve this page by editing it.

Reason: " This paragraph reads as saying that looking at the modded item increases its difficulty and complexity. If this is not what was meant, it needs to be rephrased."

This article may need cleanup to meet quality standards.
Please help improve this page by editing it.

Reason: " This paragraph reads as saying that looking at the modded item increases its difficulty and complexity. If this is not what was meant, it needs to be rephrased."

Possible Bonuses

The bonuses all have an equal chance of spawning. Typically, the bonus given are always a non single-use relic mods.

Melee Weapons
+1 PV
Glazed at Tier 1
Discharge a clockwork beetle friend at tier 1
the Fates have their way
Shared between Weapons and Armor
+1 Strength
+1 Agility
+1 Willpower
+1 Intelligence
+1 Ego
Light Manipulation at level 1
Temporal Fugue at level 1
Electrical Generation at level 1
Armor
+1 DV
+1 AV
+10 Acid resist
+10 Cold Resist
+10 Heat resist
+10 Elec resist
+2 to hit
+(5-10) Quickness*
Reflect at tier 1
Blink on Damage at level 1

* Note: due to a bug, the quickness bonus is not awarded.

If the extradimensional item is not a melee weapon nor armor, its value will double, putting its value at 6 times the base commerce value.