Gesticulating: Difference between revisions
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|restriction=Must not already be a Floating Nearby item. | |restriction=Must not already be a Floating Nearby item. | ||
}} | }} | ||
The {{name}} mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby [[List of Body Parts|body slot]] while equipped.{{Code Reference|class=ModGesticulating}} | |||
== Eligible Items == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier | |||
| where = (M.SupportedMods HOLDS 'GloveMods' OR M.SupportedMods HOLDS 'GauntletMods' OR M.SupportedMods HOLDS 'ExoskeletonMods') AND UsesSlots HOLDS NOT LIKE '%Floating Nearby%' | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 15:11, 4 October 2021
gesticulating
Category
|
Glove, Gauntlet, Exoskeleton |
---|---|
Restrictions
|
Must not already be a Floating Nearby item. |
Minimum item tier
|
3 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.3 |
ID
|
ModGesticulating |
Gesticulating: +2 Strength but disallows the use of the Floating Nearby equipment slot. |
The gesticulating mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby body slot while equipped.[1]
Eligible Items
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModGesticulating
|