Gesticulating: Difference between revisions

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The {{name}} mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby [[List of Body Parts|body slot]] while equipped.{{Code Reference|class=ModGesticulating}}
The {{name}} mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby [[List of Body Parts|body slot]] while equipped.{{Code Reference|class=ModGesticulating}}


== Eligible Items ==
== Eligible Equipment ==
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD,ItemsTable=IT
   | tables = Modability=M,GeneralData=GD,ItemsTable=IT

Revision as of 19:24, 3 May 2022

gesticulating
Category

Glove, Gauntlet, Exoskeleton

Restrictions

Must not already be a Floating Nearby item.

Minimum item tier

3

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.3

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModGesticulating

Gesticulating: +2 Strength but disallows the use of the Floating Nearby equipment slot.

The gesticulating mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby body slot while equipped.[1]

Eligible Equipment

Item Tier
zetachrome gloves 8
flawless crysteel gauntlets 7
kaleidocera muffs 7
precision nanon fingers 7
crysteel gauntlets 6
ogre fur gloves 6
powered exoskeleton 6
fullerite gauntlets 5
quartzfur gloves 5
carbide gauntlets 4
plastifer gloves 4
ape fur gloves 3
chain gauntlets 3
elastyne gloves 3
steel gauntlets 3
ulnar stimulators 3
boar-skin gloves 1
leather gloves 1

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModGesticulating