Gesticulating: Difference between revisions
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The {{name}} mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby [[List of Body Parts|body slot]] while equipped.{{Code Reference|class=ModGesticulating}} | The {{name}} mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby [[List of Body Parts|body slot]] while equipped.{{Code Reference|class=ModGesticulating}} | ||
== Eligible | == Eligible Equipment == | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | | tables = Modability=M,GeneralData=GD,ItemsTable=IT |
Revision as of 19:24, 3 May 2022
gesticulating
Category
|
Glove, Gauntlet, Exoskeleton |
---|---|
Restrictions
|
Must not already be a Floating Nearby item. |
Minimum item tier
|
3 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.3 |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModGesticulating |
Gesticulating: +2 Strength but disallows the use of the Floating Nearby equipment slot. |
The gesticulating mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby body slot while equipped.[1]
Eligible Equipment
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModGesticulating
|