High-voltage arc winder
Accuracy
|
High (4) |
---|---|
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
425 |
Charge Used For
|
Weapon Power |
Complexity
|
7 |
Tier
|
7 |
<0457> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
missile weapon, firearm, general, pistol, electronics, beam weapon |
Character
|
) |
ID?
|
High-Voltage Arc Winder |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.202.92
|
A spiral crank closes a chrome-encased circuit and ejects immense amounts of charge through two contact tips. Smoke twirls through their white-how glow.
Weapon Class: Pistol
Accuracy: High
This article looks like it has no description. You can write a bit about High-voltage arc winder by editing it. Remove this template once a description is added. |
Arc winders are unique among missile weapons in that they do not have a Penetration_(PV) value. Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the Electrical Generation mutation or the Electrified weapon mod. This causes damage to multiple enemies which bypasses armor and cannot be dodged. It is especially effective against Robots.
The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls. As such, be wary of using this weapon in the presence of friendly or neutral creatures.