High-voltage arc winder

From Caves of Qud Wiki
Revision as of 12:29, 5 November 2021 by Illuminatiswag (talk | contribs) (cleaned up a bit)
Jump to navigation Jump to search
high-voltage arc winder
♥
6d4
average: 15range: 6-24
$
1250.00
Commerce Value
4
lbs.
Weight
Accuracy
Shots per Action

1

Ammo per Action

1

Charge per Use

425

Charge Used For

Weapon Power

Complexity

7

Tier

7

<0457>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Skill Used

Pistol

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

missile weapon, firearm, general, pistol, electronics, beam weapon

Character

)

ID?Use this ID to Wish for the item

High-Voltage Arc Winder

Spawns in

Guns
Items

Extra Info:
high-voltage arc winder

A spiral crank closes a chrome-encased circuit and ejects immense amounts of charge through two contact tips. Smoke twirls through their white-how glow.

Weapon Class: Pistol
Accuracy: High

Perfect

The high-voltage arc winder is a missile weapon which is unusual in that it does not have a PV value. Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the Electrical Generation mutation or the Electrified weapon mod. This causes damage to multiple enemies which bypasses armor and cannot be dodged. It is especially effective against Robots.

The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls. As such, be wary of using this weapon in the presence of friendly or neutral creatures.