Lanterned: Difference between revisions
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This mod can be applied only to items which do not already act as a light source. For example, the {{favilink|miner's helmet}} cannot be lanterned.<ref name="ModLanterned" /> | This mod can be applied only to items which do not already act as a light source. For example, the {{favilink|miner's helmet}} cannot be lanterned.<ref name="ModLanterned" /> | ||
== | == Eligible Equipment == | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT,PhysicalProperties=PP | | tables = Modability=M,GeneralData=GD,ItemsTable=IT,PhysicalProperties=PP |
Latest revision as of 19:26, 3 May 2022
lanterned
Category
|
Helmet, Exoskeleton |
---|---|
Restrictions
|
Must not already be a light source |
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.2 |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModLanterned |
Lanterned: This item provides light. |
Lanterned helmets and exoskeletons provide a light source with radius equal to the tier of the item + 1.[1]
This mod can be applied only to items which do not already act as a light source. For example, the miner's helmet cannot be lanterned.[1]
Eligible Equipment
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
|