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m (typo)
(add list of eligible items)
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{{As Of Patch|2.0.191.0}}
{{Mod
{{Mod
| title      ={{qud text|&rnav|notxml}}
| title      ={{qud text|&rnav|notxml}}
Line 14: Line 13:
| complexity = 2
| complexity = 2
}}
}}
{{name}} is an [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to a {{favilink|powered exoskeleton}}.
The {{name}} mod is an [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to a {{favilink|powered exoskeleton}}.


If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be  5 - (Tier/2) turns. There is a minimum boot time of 2 turns.
If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be  5 - (Tier/2) turns. There is a minimum boot time of 2 turns.{{Code Reference|class=ModNav|name=ModNav}}


==Effects==
==Effects==
This navigation bonus from this mod can only be applied once. This can stack with {{favilink|compass bracelet}}, but wearing another {{name}} modded eyewear will not stack. <ref><code>XRL.World.Parts.NavigationBonus</code></ref>
This navigation bonus from this mod can be applied only once. This can stack with {{favilink|compass bracelet}}, but wearing another {{name}} modded item will not stack. <ref><code>XRL.World.Parts.NavigationBonus</code></ref><ref name="ModNav" />
* -%(Tier * 3 + 20) to get lost
* '''-(Tier * 3 + 20)%''' to get lost
* +(Tier * 2 + 15)% to get interesting encounters on the overmap
* '''+(Tier * 2 + 15)%''' to get interesting encounters on the overmap
* +(Tier * 2 + 15)% faster movement on the world map
* '''+(Tier * 2 + 15)%''' faster movement on the world map


==References==
== Eligible Items ==
<references/>
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
            GD.Tier,
            CONCAT('{{(}}qud text{{!}}- ',GD.Tier * 3 + 20,'%{{)}}')=Chance to Get Lost,
            CONCAT('{{(}}qud text{{!}}+ ',GD.Tier * 2 + 15,'%{{)}}')=Chance for Interesting Encounters,
            CONCAT('{{(}}qud text{{!}}+ ',GD.Tier * 2 + 15,'%{{)}}')=World Map Movement Speed,
  | where = M.SupportedMods HOLDS 'EyewearMods' OR M.SupportedMods HOLDS 'ExoskeletonMods'
  | order by = GD.Tier DESC,GD.PlainName
  | format = table
}}
 
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 18:59, 4 October 2021

nav
Category

Eyewear, Exoskeleton

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.5

+1

+2

ID

ModNav

Nav: When powered and booted up, this item enhances navigation.

The nav mod is an EMP sensitive mod that is applicable to any eyewear or to a powered exoskeleton.

If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.[1]

Effects

This navigation bonus from this mod can be applied only once. This can stack with compass bracelet, but wearing another nav modded item will not stack. [2][1]

  • -(Tier * 3 + 20)% to get lost
  • +(Tier * 2 + 15)% to get interesting encounters on the overmap
  • +(Tier * 2 + 15)% faster movement on the world map

Eligible Items

Item Tier Chance to Get Lost Chance for Interesting Encounters World Map Movement Speed
night-sight interpolators 7 - 41% + 29% + 29%
powered exoskeleton 6 - 38% + 27% + 27%
VISAGE 6 - 38% + 27% + 27%
telemetric visor 5 - 35% + 25% + 25%
mirrorshades 3 - 29% + 21% + 21%
night-vision goggles 3 - 29% + 21% + 21%
spectacles 3 - 29% + 21% + 21%
telescopic monocle 3 - 29% + 21% + 21%
goggles 2 - 26% + 19% + 19%

References

This information is reliable as of patch 2.0.201.114.
  1. 1.0 1.1 XRL.World.Parts.ModNav
  2. XRL.World.Parts.NavigationBonus