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The {{name}} mod grants bonuses to navigation on the [[world map]]. It is an [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to {{favilink|powered exoskeleton|plural}}. | The {{name}} mod grants bonuses to navigation on the [[world map]]. It is an [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to {{favilink|powered exoskeleton|plural}}. | ||
If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.{{Code Reference|class=ModNav|name=ModNav}} | If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be '''5 - (Tier/2)''' turns. There is a minimum boot time of 2 turns.{{Code Reference|class=ModNav|name=ModNav}} | ||
==Effects== | ==Effects== | ||
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* '''+(Tier * 2 + 15)%''' faster movement on the world map | * '''+(Tier * 2 + 15)%''' faster movement on the world map | ||
== Eligible | == Eligible Equipment == | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | | tables = Modability=M,GeneralData=GD,ItemsTable=IT |
Revision as of 19:28, 3 May 2022
nav
Category
|
Eyewear, Exoskeleton |
---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.5 |
+1 | |
+2 | |
Charge per Use
|
1 |
yes | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModNav |
Nav: When powered and booted up, this item enhances navigation. |
The nav mod grants bonuses to navigation on the world map. It is an EMP sensitive mod that is applicable to any eyewear or to powered exoskeletons.
If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.[1]
Effects
This navigation bonus from this mod can be applied only once. This can stack with compass bracelet, but wearing another nav modded item will not stack. [2][1]
- -(Tier * 3 + 20)% to get lost
- +(Tier * 2 + 15)% to get interesting encounters on the overmap
- +(Tier * 2 + 15)% faster movement on the world map
Eligible Equipment
Item | Tier | Chance to Get Lost | Chance for Interesting Encounters | World Map Movement Speed |
---|---|---|---|---|
night-sight interpolators | 7 | - 41% | + 29% | + 29% |
powered exoskeleton | 6 | - 38% | + 27% | + 27% |
VISAGE | 6 | - 38% | + 27% | + 27% |
telemetric visor | 5 | - 35% | + 25% | + 25% |
mirrorshades | 3 | - 29% | + 21% | + 21% |
night-vision goggles | 3 | - 29% | + 21% | + 21% |
spectacles | 3 | - 29% | + 21% | + 21% |
telescopic monocle | 3 | - 29% | + 21% | + 21% |
goggles | 2 | - 26% | + 19% | + 19% |
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.NavigationBonus
|