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{{Mod | {{Mod | ||
| title ={{qud text|&rnav|notxml}} | | title ={{qud text|&rnav|notxml}} | ||
Line 14: | Line 13: | ||
| complexity = 2 | | complexity = 2 | ||
}} | }} | ||
{{name}} is an [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to a {{favilink|powered exoskeleton}}. | The {{name}} mod is an [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to a {{favilink|powered exoskeleton}}. | ||
If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns. | If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.{{Code Reference|class=ModNav|name=ModNav}} | ||
==Effects== | ==Effects== | ||
This navigation bonus from this mod can | This navigation bonus from this mod can be applied only once. This can stack with {{favilink|compass bracelet}}, but wearing another {{name}} modded item will not stack. <ref><code>XRL.World.Parts.NavigationBonus</code></ref><ref name="ModNav" /> | ||
* - | * '''-(Tier * 3 + 20)%''' to get lost | ||
* +(Tier * 2 + 15)% to get interesting encounters on the overmap | * '''+(Tier * 2 + 15)%''' to get interesting encounters on the overmap | ||
* +(Tier * 2 + 15)% faster movement on the world map | * '''+(Tier * 2 + 15)%''' faster movement on the world map | ||
== | == Eligible Items == | ||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier, | |||
CONCAT('{{(}}qud text{{!}}- ',GD.Tier * 3 + 20,'%{{)}}')=Chance to Get Lost, | |||
CONCAT('{{(}}qud text{{!}}+ ',GD.Tier * 2 + 15,'%{{)}}')=Chance for Interesting Encounters, | |||
CONCAT('{{(}}qud text{{!}}+ ',GD.Tier * 2 + 15,'%{{)}}')=World Map Movement Speed, | |||
| where = M.SupportedMods HOLDS 'EyewearMods' OR M.SupportedMods HOLDS 'ExoskeletonMods' | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 18:59, 4 October 2021
nav
Category
|
Eyewear, Exoskeleton |
---|---|
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<3> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.5 |
+1 | |
+2 | |
ID
|
ModNav |
Nav: When powered and booted up, this item enhances navigation. |
The nav mod is an EMP sensitive mod that is applicable to any eyewear or to a powered exoskeleton.
If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.[1]
Effects
This navigation bonus from this mod can be applied only once. This can stack with compass bracelet, but wearing another nav modded item will not stack. [2][1]
- -(Tier * 3 + 20)% to get lost
- +(Tier * 2 + 15)% to get interesting encounters on the overmap
- +(Tier * 2 + 15)% faster movement on the world map
Eligible Items
Item | Tier | Chance to Get Lost | Chance for Interesting Encounters | World Map Movement Speed |
---|---|---|---|---|
night-sight interpolators | 7 | - 41% | + 29% | + 29% |
powered exoskeleton | 6 | - 38% | + 27% | + 27% |
VISAGE | 6 | - 38% | + 27% | + 27% |
telemetric visor | 5 | - 35% | + 25% | + 25% |
mirrorshades | 3 | - 29% | + 21% | + 21% |
night-vision goggles | 3 | - 29% | + 21% | + 21% |
spectacles | 3 | - 29% | + 21% | + 21% |
telescopic monocle | 3 | - 29% | + 21% | + 21% |
goggles | 2 | - 26% | + 19% | + 19% |
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.NavigationBonus
|