Nav

From Caves of Qud Wiki
Revision as of 18:59, 4 October 2021 by Egocarib (talk | contribs) (add list of eligible items)
Jump to navigation Jump to search
nav
Category

Eyewear, Exoskeleton

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.5

+1

+2

ID

ModNav

Nav: When powered and booted up, this item enhances navigation.

The nav mod is an EMP sensitive mod that is applicable to any eyewear or to a powered exoskeleton.

If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.[1]

Effects

This navigation bonus from this mod can be applied only once. This can stack with compass bracelet, but wearing another nav modded item will not stack. [2][1]

  • -(Tier * 3 + 20)% to get lost
  • +(Tier * 2 + 15)% to get interesting encounters on the overmap
  • +(Tier * 2 + 15)% faster movement on the world map

Eligible Items

Item Tier Chance to Get Lost Chance for Interesting Encounters World Map Movement Speed
night-sight interpolators 7 - 41% + 29% + 29%
powered exoskeleton 6 - 38% + 27% + 27%
VISAGE 6 - 38% + 27% + 27%
telemetric visor 5 - 35% + 25% + 25%
mirrorshades 3 - 29% + 21% + 21%
night-vision goggles 3 - 29% + 21% + 21%
spectacles 3 - 29% + 21% + 21%
telescopic monocle 3 - 29% + 21% + 21%
goggles 2 - 26% + 19% + 19%

References

This information is reliable as of patch 2.0.201.114.
  1. 1.0 1.1 XRL.World.Parts.ModNav
  2. XRL.World.Parts.NavigationBonus