Phase-harmonic: Difference between revisions
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{{Mod | {{Mod | ||
| title | | title = {{qud shader|phase-harmonic|phase-harmonic}} | ||
| type | | type = General, Missile Weapon, Grenade | ||
| id | | id = ModPhaseHarmonic | ||
| reliconly | | reliconly = no | ||
| rarity | | rarity = R | ||
| tinkerable = yes | | tinkerable = yes | ||
| tinkertier = 6 | | canautotinker = no | ||
| nativetier = 6 | | tinkertier = 6 | ||
| value | | nativetier = 6 | ||
| complexity = 2 | | value = 1.3 | ||
| difficulty = 2 | | complexity = 2 | ||
| desc | | difficulty = 2 | ||
| restriction= Must not already fire omniphase projectiles or be [[phase-conjugate]] | | empsensitive = no | ||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| chargeused = 100 | |||
| desc = &CPhase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. | |||
| restriction = Must not already fire omniphase projectiles or be [[phase-conjugate]] | |||
}} | }} | ||
{{name}} is a mod that | {{name|caps}} is a mod that allows a weapon to affect both in-phase and out-of-phase targets. In other words, the weapon becomes [[omniphase]].{{Code Reference|class=ModPhaseHarmonic}} | ||
Phase-harmonic can be applied to: | |||
* Any [[grenade]] | |||
* Any [[missile weapon]] that does not already have omniphase projectiles | |||
{{name|caps}} grenades become [[omniphase]] immediately before they explode. They are not omniphase during a throw. | |||
Missile weapons with this mod will require an [[energy cell]] if they didn't already, and use an additional 100 [[Energy|charge]] per shot. | |||
== Tips == | |||
{{opinion}} | |||
* Very useful against always-phased enemies, such as {{favilink|astral tabby|plural}} or {{favilink|phase spider|plural}}. | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Latest revision as of 07:05, 3 May 2022
phase-harmonic
Category
|
General, Missile Weapon, Grenade |
---|---|
Restrictions
|
Must not already fire omniphase projectiles or be phase-conjugate |
Native tierLess likely to appear on items
of a lower tier than this. |
6 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<6> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1.3 |
+2 | |
+2 | |
Charge per Use
|
100 |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModPhaseHarmonic |
Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. |
Phase-harmonic is a mod that allows a weapon to affect both in-phase and out-of-phase targets. In other words, the weapon becomes omniphase.[1]
Phase-harmonic can be applied to:
- Any grenade
- Any missile weapon that does not already have omniphase projectiles
Phase-harmonic grenades become omniphase immediately before they explode. They are not omniphase during a throw.
Missile weapons with this mod will require an energy cell if they didn't already, and use an additional 100 charge per shot.
Tips
This section is opinion-based. Your mileage may vary.
- Very useful against always-phased enemies, such as astral tabbies or phase spiders.
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModPhaseHarmonic
|