Phase cannon: Difference between revisions

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imported>Slp0001
m (Removed incorrect info on jacked phase cannon compatibility with biodynamic power plants.)
(It does work with biodynamic powerplant. Try it out with a chem cell - you'll get two shots, the first will drain 75% of the cell, the second will drain the remaining 25% and get the rest of its required energy from biodynamic power plant. There is a known bug where it draws from the energy cell first (before the power plant), but that is planned to be resolved in the near future.)
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The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as using a [[jacked|<u>{{qud shader|c|jacked}}</u>]] {{name}} in combination with the [[Electrical Generation]] mutation. (Note: phase cannons do not work with a {{favilink|biodynamic power plant}}, as they require more energy per shot than this implant produces.)
The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as using a [[jacked|<u>{{qud shader|c|jacked}}</u>]] {{name}} in combination with the [[Electrical Generation]] mutation or a {{favilink|biodynamic power plant}}. These power sources can be used in combination with an energy cell.


This weapon is also notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase.
This weapon is also notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase.

Revision as of 21:54, 1 December 2020

phase cannon
16
PV
♥
4d12
average: 26range: 4-48
$
2000.00
Commerce Value
5
lbs.
Weight

Light
Laser

Ammo Type

energy

Accuracy
Shots per Action

1

Charge per Use

7500 Combustion cell: not functionalLead-acid cell: not functionalSolar cell: not functionalFidget cell: not functionalChem cell: 1 useThermoelectric cell: 5 usesBiodynamic cell: 8 usesNuclear cell: 13 usesAntimatter cell: 26 usesMecha power core: 66 uses

Charge Used For

Weapon Power

Complexity

8

Tier

8

<0008>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Phase Cannon

Extra Info:
phase cannon

A massive energy cannon.

Weapon Class: Bows & Rifles
Accuracy: Very High

Perfect

The phase cannon is the highest-damage energy weapon in Caves of Qud. It consumes an incredible amount of energy for each shot fired, making it difficult to sustain without having high-tier energy cells on hand, such as antimatter cells, or another source of high energy output, such as using a jacked phase cannon in combination with the Electrical Generation mutation or a biodynamic power plant. These power sources can be used in combination with an energy cell.

This weapon is also notable for having omniphase projectiles, allowing its wielder to attack enemies that are in a different phase.

Obtaining

The phase cannon can be:

References

This information is reliable as of patch 2.0.201.49.
  1. PopulationTables.xml