Powered exoskeleton: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 3 users not shown)
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| tilecolors = cW
| tilecolors = cW
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = Armor
| unidentifiedinfo = {{Unidentified info | tile = powered exoskeleton unidentified.png | name = strange tubes | altname = strange tubes }}
| dynamictable = {{Dynamic object|Items|Strength Exo}}
| unidentifiedimage = powered exoskeleton unidentified.png
| unidentifiedname = strange tubes
| unidentifiedaltname = strange tubes
| wornon = Back
| wornon = Back
| supportedmods = CommonMods,ElectronicsMods,ExoskeletonMods
| supportedmods = CommonMods,ElectronicsMods,ExoskeletonMods
Line 30: Line 33:
{{Qud shader|rules|{{(}}+2 Strength{{)}}}}
{{Qud shader|rules|{{(}}+2 Strength{{)}}}}
| categories = Backpacks
| categories = Backpacks
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
When powered and [[Boot sequence|booted up]], this item grants the wearer +2 Strength. It requires 5 turns to fully boot up.
When a {{name}} is fully operational, it grants its wearer +2 [[Strength]]. Once equipped and powered, it requires 5 turns to [[boot sequence | boot up]].


{{name|plural}} are unusual in the wide variety of mods applicable to them:
Powered exoskeletons are eligible for an unusual variety of mods:


{{#cargo_query:table=Mods|fields=_pageName=Name,Rarity,Description,Value,TinkerTier|where=_pageNamespace='0' AND Type HOLDS WITHIN 'Exoskeleton'|order by=Name ASC}}


{{#cargo_query:table=Mods|fields=_pageName=Name,Rarity,Description,Value,TinkerTier|where=_pageNamespace='0' AND Type HOLDS WITHIN 'Exoskeleton'|order by=Name ASC}}
{{Back Equipment Navbox}}

Latest revision as of 01:10, 19 January 2024

powered exoskeleton
Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

Stat Boost

Complexity

6

Tier

6

<006>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics, exoskeleton

Character

]

ID?Use this ID to Wish for the item

Strength Exo

Worn On

Back

Spawns in

Items

Extra Info:
powered exoskeleton

Slate tubes assembled to scaffold the human form.

+2 Strength

Perfect

When a powered exoskeleton is fully operational, it grants its wearer +2 Strength. Once equipped and powered, it requires 5 turns to boot up.

Powered exoskeletons are eligible for an unusual variety of mods:

Name Rarity Description Value TinkerTier
Disguise R Disguise: This item makes its wearer appear to be a <creature name>. 1.3
Feathered U Feathered: This item grants the wearer +250 reputation with birds. 1.2 Tinker I
Fitted with cleats C Fitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained. 1.1 Tinker I
Flexiweaved U Flexiweaved: This item's DV penalty is reduced by Ceiling(Tier/2). 1.2 Tinker I
Gesticulating R Gesticulating: +2-6 Strength but disallows the use of the Floating Nearby equipment slot. 1.3 Tinker I
Lanterned U Lanterned: This item provides light. 1.2 Tinker I
Nav R Nav: When powered and booted up, this item enhances navigation. 1.5 Tinker I
Nulling R Nulling: When powered, this item astrally burdens its wielder/target. Compute power on the local lattice increases the effectiveness of this effect. 1.3 Tinker II
Recycling R Recycling: This item collects, purifies, and stores up to 8 drams of the wearer's wastewater. 1.3 Tinker I
Refractive R Refractive: This item has a chance to refract light-based attacks. 1.3 Tinker II
Reinforced U Reinforced: +1 AV 1.2 Tinker I
Scaled U Scaled: This item grants the wearer +250 reputation with unshelled reptiles. 1.2 Tinker I
Snail-encrusted R Snail-Encrusted: This item is crawling with tiny snails and grants the wearer +250 reputation with mollusks. 1.2
Spring-loaded U Spring-loaded: +5-10 movespeed 1.2 Tinker I
Visored C Visored: +1 DV 1.1 Tinker I
Wooly U Wooly: This item grants resistance to heat and cold. 1.2 Tinker I