Psionic: Difference between revisions
(Add possible psionic items) |
m (remove items that are excluded from dynamic encounters) |
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Line 43: | Line 43: | ||
=== Axes === | === Axes === | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | ||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | ||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | ||
CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier | CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier | ||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe' | | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe' AND DO.DynamicTbl IS NOT NULL | ||
| order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | ||
| format = table | | format = table | ||
Line 55: | Line 55: | ||
=== Cudgels === | === Cudgels === | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | ||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | ||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | ||
CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier | CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier | ||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel' | | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel' AND DO.DynamicTbl IS NOT NULL | ||
| order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | ||
| format = table | | format = table | ||
Line 67: | Line 67: | ||
=== Long Blades === | === Long Blades === | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | ||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | ||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | ||
CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier | CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier | ||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade' | | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade' AND DO.DynamicTbl IS NOT NULL | ||
| order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | ||
| format = table | | format = table | ||
Line 79: | Line 79: | ||
=== Short Blades === | === Short Blades === | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | ||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | ||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | ||
CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier | CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier | ||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger' | | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger' AND DO.DynamicTbl IS NOT NULL | ||
| order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName | ||
| format = table | | format = table |
Revision as of 16:31, 5 October 2021
Category
|
Melee Weapon |
---|---|
Tinkerable
|
no |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
no |
Value multiplier
|
1 |
+1 | |
ID
|
ModPsionic |
Psionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use. |
psionic is an untinkerable mod that is found on the weapons of all dervishes.
The psionic mod changes a melee weapon's penetration to use the attacker's ego modifier instead of strength modifier, and those attacks use modified penetration calculations against the target's mental armor (MA) instead of the target's regular armor (AV).[1] Cleave will inflict psionically cleaved instead of cleaved.[2]
Weapons with this modifier are temporary, and will dissolve from the physical realm after a pre-determined number of uses. When an item with this modification is created, it starts with a random number of swings from 126-500. After attacking with this weapon, regardless of whether the weapon hits or misses, the number of swings remaining will decrease by one.[1]
Swings Left | Description |
---|---|
More than 375 | substantial |
Between 250 and 375 | lambent |
Between 125 and 250 | tenuous |
Less than or equal to 125 | insubstantial |
Once there are no more remaining swings, the item will disappear.[1]
Possible Items
Axes
Cudgels
Long Blades
Short Blades
References
This information is reliable as of patch 2.0.201.114. |
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