Psionic: Difference between revisions

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(Add possible psionic items)
m (remove items that are excluded from dynamic encounters)
Line 43: Line 43:
=== Axes ===
=== Axes ===
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD,ItemsTable=IT
   | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
   | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
   | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
             CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
             CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
   | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe'
   | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe' AND DO.DynamicTbl IS NOT NULL
   | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
   | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
   | format = table
   | format = table
Line 55: Line 55:
=== Cudgels ===
=== Cudgels ===
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD,ItemsTable=IT
   | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
   | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
   | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
             CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
             CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
   | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel'
   | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel' AND DO.DynamicTbl IS NOT NULL
   | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
   | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
   | format = table
   | format = table
Line 67: Line 67:
=== Long Blades ===
=== Long Blades ===
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD,ItemsTable=IT
   | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
   | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
   | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
             CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
             CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
   | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade'
   | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade' AND DO.DynamicTbl IS NOT NULL
   | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
   | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
   | format = table
   | format = table
Line 79: Line 79:
=== Short Blades ===
=== Short Blades ===
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD,ItemsTable=IT
   | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
   | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
   | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
   | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
             CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
             CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END = Tier
   | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger'
   | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger' AND DO.DynamicTbl IS NOT NULL
   | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
   | order by = CASE WHEN COALESCE(GD.Tier,1) < 1 THEN 1 ELSE COALESCE(GD.Tier,1) END DESC,GD.PlainName
   | format = table
   | format = table

Revision as of 16:31, 5 October 2021

psionic
Category

Melee Weapon

Tinkerable

no

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1

+1

ID

ModPsionic

Psionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use.

psionic is an untinkerable mod that is found on the weapons of all dervishes.

The psionic mod changes a melee weapon's penetration to use the attacker's ego modifier instead of strength modifier, and those attacks use modified penetration calculations against the target's mental armor (MA) instead of the target's regular armor (AV).[1] Cleave will inflict psionically cleaved instead of cleaved.[2]

Weapons with this modifier are temporary, and will dissolve from the physical realm after a pre-determined number of uses. When an item with this modification is created, it starts with a random number of swings from 126-500. After attacking with this weapon, regardless of whether the weapon hits or misses, the number of swings remaining will decrease by one.[1]

Swings Left Description
More than 375 substantial
Between 250 and 375 lambent
Between 125 and 250 tenuous
Less than or equal to 125 insubstantial

Once there are no more remaining swings, the item will disappear.[1]

Possible Items

Axes

Item Tier
psionic zetachrome battle axe 8
psionic zetachrome battle axe 8
psionic zetachrome halberd 8
psionic zetachrome halberd 8
psionic flawless crysteel battle axe 7
psionic flawless crysteel battle axe 7
psionic flawless crysteel halberd 7
psionic flawless crysteel halberd 7
psionic crysteel battle axe 6
psionic crysteel battle axe 6
psionic crysteel halberd 6
psionic crysteel halberd 6
psionic fullerite battle axe 5
psionic fullerite battle axe 5
psionic fullerite two-handed axe 5
psionic fullerite two-handed axe 5
psionic folded carbide battle axe 4
psionic folded carbide battle axe 4
psionic two-handed folded carbide battle axe 4
psionic two-handed folded carbide battle axe 4
psionic carbide battle axe 3
psionic carbide battle axe 3
psionic two-handed carbide battle axe 3
psionic two-handed carbide battle axe 3
psionic iron battle axe 2
psionic iron battle axe 2
psionic opal-pommeled steel battle axe 2
psionic opal-pommeled steel battle axe 2
psionic steel battle axe 2
psionic steel battle axe 2
psionic steel hand axe 2
psionic steel hand axe 2
psionic steel vinereaper 2
psionic steel vinereaper 2
psionic two-handed steel battle axe 2
psionic two-handed steel battle axe 2
psionic bronze battle axe 1
psionic bronze battle axe 1
psionic hand axe 1
psionic hand axe 1
psionic iron vinereaper 1
psionic iron vinereaper 1

Cudgels

Item Tier
psionic zetachrome hammer 8
psionic zetachrome hammer 8
psionic zetachrome warhammer 8
psionic zetachrome warhammer 8
psionic flawless crysteel mace 7
psionic flawless crysteel mace 7
psionic flawless crysteel warhammer 7
psionic flawless crysteel warhammer 7
psionic crysteel mace 6
psionic crysteel mace 6
psionic crysteel warhammer 6
psionic crysteel warhammer 6
psionic rhinox-skull maul 6
psionic rhinox-skull maul 6
psionic fullerite maul 5
psionic fullerite maul 5
psionic maghammer 5
psionic maghammer 5
psionic two-handed fullerite maul 5
psionic two-handed fullerite maul 5
psionic carbide folding hammer 4
psionic carbide folding hammer 4
psionic two-handed carbide folding hammer 4
psionic two-handed carbide folding hammer 4
psionic carbide hammer 3
psionic carbide hammer 3
psionic two-handed carbide hammer 3
psionic two-handed carbide hammer 3
psionic steel mace 2
psionic steel mace 2
psionic steel war hammer 2
psionic steel war hammer 2
psionic two-handed steel war hammer 2
psionic two-handed steel war hammer 2
psionic amber-tipped staff 1
psionic amber-tipped staff 1
psionic bronze mace 1
psionic bronze mace 1
psionic club 1
psionic club 1
psionic iron mace 1
psionic iron mace 1
psionic staff 1
psionic staff 1
psionic walking stick 1
psionic walking stick 1

Long Blades

Item Tier
psionic two-handed zetachrome long sword 8
psionic two-handed zetachrome long sword 8
psionic zetachrome long sword 8
psionic zetachrome long sword 8
psionic ceremonial vibrokhopesh 7
psionic ceremonial vibrokhopesh 7
psionic flawless crysteel great sword 7
psionic flawless crysteel great sword 7
psionic flawless crysteel long sword 7
psionic flawless crysteel long sword 7
psionic sharpened polyp 7
psionic sharpened polyp 7
psionic crysteel great sword 6
psionic crysteel great sword 6
psionic crysteel long sword 6
psionic crysteel long sword 6
psionic fullerite long sword 5
psionic fullerite long sword 5
psionic two-handed fullerite long sword 5
psionic two-handed fullerite long sword 5
psionic vibro blade 5
psionic vibro blade 5
psionic folded carbide long sword 4
psionic folded carbide long sword 4
psionic two-handed folded carbide long sword 4
psionic two-handed folded carbide long sword 4
psionic carbide long sword 3
psionic carbide long sword 3
psionic two-handed carbide long sword 3
psionic two-handed carbide long sword 3
psionic steel long sword 2
psionic steel long sword 2
psionic two-handed steel long sword 2
psionic two-handed steel long sword 2
psionic bronze long sword 1
psionic bronze long sword 1
psionic bronze two-handed sword 1
psionic bronze two-handed sword 1
psionic iron long sword 1
psionic iron long sword 1
psionic two-handed iron long sword 1
psionic two-handed iron long sword 1

Short Blades

Item Tier
psionic zetachrome dagger 8
psionic zetachrome dagger 8
psionic flawless crysteel dagger 7
psionic flawless crysteel dagger 7
psionic crysteel dagger 6
psionic crysteel dagger 6
psionic fullerite dagger 5
psionic fullerite dagger 5
psionic folded carbide dagger 4
psionic folded carbide dagger 4
psionic folded carbide wristblade 4
psionic folded carbide wristblade 4
psionic carbide dagger 3
psionic carbide dagger 3
psionic obsidian kris 3
psionic obsidian kris 3
psionic iron dagger 2
psionic iron dagger 2
psionic steel butcher knife 2
psionic steel butcher knife 2
psionic steel butcher knife 2
psionic steel dagger 2
psionic steel dagger 2
psionic steel kukri 2
psionic steel kukri 2
psionic steel potter's knife 2
psionic steel potter's knife 2
psionic steel utility knife 2
psionic steel utility knife 2
psionic bronze dagger 1
psionic bronze dagger 1
psionic desert kris 1
psionic desert kris 1

References

This information is reliable as of patch 2.0.201.114.
  1. 1.0 1.1 1.2 XRL.World.Parts.ModPsionic
  2. XRL.World.Parts.Skill.Axe_Cleave