Putus Templar: Difference between revisions

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#REDIRECT [[Category:Putus Templar (faction)]]
{{faction
| title = Putus Templar
| id = Templar
| baserep=-700
| feelings= {{faction feelings|Beasts|-100|faction}}</br>{{faction feelings|Barathrumites|-100|faction}}</br>{{faction feelings|Mechanimists|-100|faction}}</br>{{faction feelings|Glow-Wights|-100|faction}}</br>{{faction feelings|Children of Mamon|-100|faction}}</br>{{faction feelings|Girsh|-100|faction}}</br>{{faction feelings|Others|0|faction}}</br>{{faction feelings|Villagers of Joppa|0|faction}}</br>{{faction feelings|Villagers of Kyakukya|-100|faction}}
| buyinterests=anything except ruins, technology, historic sites, sultan history, cybernetic nook locations
| sellinterests=Cybernetic nook locations, historic sites
| old=no}}
The Putus Templar are the main antagonistic faction in {{gamename}}.
If the player is a True Kin, the Putus Templar start with a base 0 reputation instead. All legendary templars have a cybernetic credit wedge. They also have a chance of holding an {{favilink|Eaters' nectar injector}}.
 
Templars can also use [[cybernetics]] and will have the {{Qud text|&rimplant&ce&rd}} prefix on their name if they have installed cybernetics. Players with the [[Butchery]] skill can reclaim those cybernetics from the corpse of an {{Qud text|&rimplant&ce&rd}} templar.
 
[[True kin]] player characters start with neutrality with the Putus Templar due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]].
 
{{in faction|Putus Templar}}
{{Faction Navbox}}
 
[[Category:Factions]]

Revision as of 01:16, 14 January 2021

Putus Templar
Water Ritual Liquid

water

Initial Player
Reputation

-700

Relationships

Beasts: Hate-100 Reputation
Barathrumites: Hate-100 Reputation
Mechanimists: Hate-100 Reputation
Glow-Wights: Hate-100 Reputation
Children of Mamon: Hate-100 Reputation
Girsh: Hate-100 Reputation
Others: Neutral0 Reputation
Villagers of Joppa: Neutral0 Reputation
Villagers of Kyakukya: Hate-100 Reputation

Interested
in Learning

anything except ruins, technology, historic sites, sultan history, cybernetic nook locations

Interested
in Sharing

Cybernetic nook locations, historic sites

Old?Whether this faction existed during the
sultanate, which determines if they:
  • can be obliterated
  • can be fabricated
  • can be Cherubim
  • no

    ID?Use this ID to Wish for faction reputation
    Example: factionrep:Templar:100

    Templar

    The Putus Templar are the main antagonistic faction in Caves of Qud. If the player is a True Kin, the Putus Templar start with a base 0 reputation instead. All legendary templars have a cybernetic credit wedge. They also have a chance of holding an Eaters' nectar injector.

    Templars can also use cybernetics and will have the implanted prefix on their name if they have installed cybernetics. Players with the Butchery skill can reclaim those cybernetics from the corpse of an implanted templar.

    True kin player characters start with neutrality with the Putus Templar due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an ontological anchor, posing even more danger to espers.

    Creatures in the Putus Templar Faction