Putus Templar: Difference between revisions

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{{stub}}{{faction
{{faction
| title = Putus Templar
| id = Templar
| id = Templar
| title= {{PAGENAME}}
| baserep=-700
| baserep=-700
| feelings= {{faction feelings|Beasts|-100}}</br>{{faction feelings|Barathrumites|-100}}</br>{{faction feelings|Mechanimists|-100}}</br>{{faction feelings|Glow-Wights|-100}}</br>{{faction feelings|Children of Mamon|-100}}</br>{{faction feelings|Girsh|-100}}</br>{{faction feelings|Others|0}}</br>{{faction feelings|Villagers of Joppa|0}}</br>{{faction feelings|Villagers of Kyakukya|-100}}
| feelings= {{faction feelings|Beasts|-100|faction}}</br>{{faction feelings|Barathrumites|-100|faction}}</br>{{faction feelings|Mechanimists|-100|faction}}</br>{{faction feelings|Glow-Wights|-100|faction}}</br>{{faction feelings|Children of Mamon|-100|faction}}</br>{{faction feelings|Girsh|-100|faction}}</br>{{faction feelings|Others|0|faction}}</br>{{faction feelings|Villagers of Joppa|0|faction}}</br>{{faction feelings|Villagers of Kyakukya|-100|faction}}
| buyinterests=anything except ruins, technology, historic sites, sultan history, cybernetic nook locations
| buyinterests=anything except ruins, technology, historic sites, sultan history, cybernetic nook locations
| sellinterests=Cybernetic nook locations, historic sites
| sellinterests=Cybernetic nook locations, historic sites
}}[[Category:Factions]]
| old=no}}
The {{Name}} are one of the main antagonistic factions in {{gamename}}.


The Putus Templar are the main antagonistic faction in {{gamename}}.
[[True kin]] player characters start with neutrality with the {{Name}}, but the Templar are hostile to [[mutants]]. Specifically, true kin players start with -100 Templar reputation, and mutants start with -600. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]].
If the player is a True Kin, the Putus Templar start with a base 0 reputation instead. All legendary templars have a cybernetic credit wedge. They also have a chance of holding an [[Eaters nectar injector]].


{{in faction}}
Like the playable true kin castes, the {{Name}} also follow particular cultural and mechanical themes, with the Putus Templar's themes being crusading knights and [[normality]] respectively.
 
One legendary Templar of a dynamically generated party will carry a [[hoversled]], a [[portable wall]], and an {{favilink|Eaters' nectar injector}}. These injectors are not used by NPCs in combat.
 
== Cybernetics ==
Templars can also use [[cybernetics]] and will have the {{Qud text|&rimplant&ce&rd}} prefix on their name if they have installed cybernetics. Players with the [[Butchery]] skill can reclaim those cybernetics from the corpse of an {{Qud text|&rimplant&ce&rd}} templar. For more info, see [[Butchery#Butchering and Cybernetics]].
 
{| class="wikitable"
! Templar
! Chance of implants
! Implant Table
! License Tier(of at least)
|-
| {{favilink|Knight Templar}}
| 25%
| [[Data:Cybernetics#Cybernetics4|Cybernetics4]]
| 6
|-
| {{favilink|Gunner-Knight Templar}}
| 25%
| [[Data:Cybernetics#Cybernetics4|Cybernetics4]]
| 6
|-
| {{favilink|Banner-Knight Templar}}
| 25%
| [[Data:Cybernetics#Cybernetics4|Cybernetics4]]
| 6
|-
| {{favilink|Knight Commander of the Holy Temple}}
| 60%
| [[Data:Cybernetics#Cybernetics6|Cybernetics6]]
| 8
|}
 
{{in faction|Putus Templar}}
 
==Items that affect Putus Templar Reputation==
{{faction reputation items|templar}}
 
{{Faction Navbox}}
 
[[Category:Factions]]

Latest revision as of 03:32, 11 December 2023

Putus Templar
Water Ritual Liquid

water

Initial Player
Reputation

-700

Relationships

Beasts: Hate-100 Reputation
Barathrumites: Hate-100 Reputation
Mechanimists: Hate-100 Reputation
Glow-Wights: Hate-100 Reputation
Children of Mamon: Hate-100 Reputation
Girsh: Hate-100 Reputation
Others: Neutral0 Reputation
Villagers of Joppa: Neutral0 Reputation
Villagers of Kyakukya: Hate-100 Reputation

Interested
in Learning

anything except ruins, technology, historic sites, sultan history, cybernetic nook locations

Interested
in Sharing

Cybernetic nook locations, historic sites

Old?Whether this faction existed during the
sultanate, which determines if they:
  • can be obliterated
  • can be fabricated
  • can be Cherubim
  • no

    ID?Use this ID to Wish for faction reputation
    Example: factionrep:Templar:100

    Templar

    The Putus Templar are one of the main antagonistic factions in Caves of Qud.

    True kin player characters start with neutrality with the Putus Templar, but the Templar are hostile to mutants. Specifically, true kin players start with -100 Templar reputation, and mutants start with -600. Knights and newfathers have a chance of wearing an ontological anchor, posing even more danger to espers.

    Like the playable true kin castes, the Putus Templar also follow particular cultural and mechanical themes, with the Putus Templar's themes being crusading knights and normality respectively.

    One legendary Templar of a dynamically generated party will carry a hoversled, a portable wall, and an Eaters' nectar injector. These injectors are not used by NPCs in combat.

    Cybernetics

    Templars can also use cybernetics and will have the implanted prefix on their name if they have installed cybernetics. Players with the Butchery skill can reclaim those cybernetics from the corpse of an implanted templar. For more info, see Butchery#Butchering and Cybernetics.

    Templar Chance of implants Implant Table License Tier(of at least)
    Knight Templar 25% Cybernetics4 6
    Gunner-Knight Templar 25% Cybernetics4 6
    Banner-Knight Templar 25% Cybernetics4 6
    Knight Commander of the Holy Temple 60% Cybernetics6 8

    Creatures in the Putus Templar Faction

    Items that affect Putus Templar Reputation

    No results