Sharp: Difference between revisions

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m (Bot: Adding {{Mod Navbox}})
(add list of eligible items)
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|desc      =&CSharp: +1 penetration
|desc      =&CSharp: +1 penetration
}}
}}
Grants a +1 bonus to [[penetration]] rolls for the modded weapon.{{Code Reference|class=ModSharp}}
== Eligible Items ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
=== Axes ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
  | where = M.SupportedMods HOLDS 'BladeMods' AND IT.Skill = 'Axe'
  | order by = GD.PlainName
  | format = ul
}}
</div>
<div style="margin-right: 2.5em;">
=== Long Blades ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
  | where = M.SupportedMods HOLDS 'BladeMods' AND IT.Skill = 'Long Blade'
  | order by = GD.PlainName
  | format = ul
}}
</div>
<div style="margin-right: 2.5em;">
=== Short Blades ===
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{)}}') = Item,
  | where = M.SupportedMods HOLDS 'BladeMods' AND IT.Skill = 'Short Blade'
  | order by = GD.PlainName
  | format = ul
}}
</div>
</div>
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}

Revision as of 14:57, 5 October 2021

sharp
Category

Short Blade, Long Blade, Axe

Rarity

Common

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<1>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.1

ID

ModSharp

Sharp: +1 penetration

Grants a +1 bonus to penetration rolls for the modded weapon.[1]

Eligible Items

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModSharp