Sharp: Difference between revisions

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Grants a +1 bonus to [[penetration]] rolls for the modded weapon.{{Code Reference|class=ModSharp}}
Grants a +1 bonus to [[penetration]] rolls for the modded weapon.{{Code Reference|class=ModSharp}}


== Eligible Items ==
== Eligible Equipment ==
<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
<div style="margin-right: 2.5em;">
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   | where = M.SupportedMods HOLDS 'BladeMods' AND IT.Skill = 'Axe'
   | where = M.SupportedMods HOLDS 'BladeMods' AND IT.Skill = 'Axe'
   | order by = GD.PlainName
   | order by = GD.PlainName
   | format = ul
   | format = table
}}
}}
</div>
</div>
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   | where = M.SupportedMods HOLDS 'BladeMods' AND IT.Skill = 'Long Blade'
   | where = M.SupportedMods HOLDS 'BladeMods' AND IT.Skill = 'Long Blade'
   | order by = GD.PlainName
   | order by = GD.PlainName
   | format = ul
   | format = table
}}
}}
</div>
</div>
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   | where = M.SupportedMods HOLDS 'BladeMods' AND IT.Skill = 'Short Blade'
   | where = M.SupportedMods HOLDS 'BladeMods' AND IT.Skill = 'Short Blade'
   | order by = GD.PlainName
   | order by = GD.PlainName
   | format = ul
   | format = table
}}
}}
</div>
</div>

Latest revision as of 18:23, 3 May 2022

sharp
Category

Short Blade, Long Blade, Axe

Rarity

Common

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<1>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModSharp

Sharp: +1 penetration

Grants a +1 bonus to penetration rolls for the modded weapon.[1]

Eligible Equipment

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModSharp