Search results
Jump to navigation
Jump to search
- Psyberneticist (category Humanoids)encounters throughout other parts of the world. The psyberneticist will always have 3 random mental mutations of levels between 1 and 4. This information is reliable2 KB (145 words) - 16:32, 18 January 2024
- Glow-wight shepherd of Agolgut (category Humanoids)Items from HumanoidEquipment 3 *(100%) Skills Short Blade Skills Short Blade Corpse Dropped human corpse (90%) Experience? 375 XP XP Tier 3 Role Unspecified1 KB (94 words) - 18:27, 21 January 2023
- x1(100%) \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory grandfather horn2d2+1 →4/7 x1(100%) \curly horns1d3 →4/1004 x1(100%)2 KB (85 words) - 14:25, 18 January 2024
- Snapjaw warlord (category Humanoids)generated with an entourage of 1-3 snapjaw hunters and 4-8 snapjaw scavengers that have better than normal equipment (each follower has a 100% chance to5 KB (338 words) - 16:33, 18 January 2024
- Snapjaw howler (category Humanoids)→4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory \bite1d4 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Skills Snapjaw_Howl Skills2 KB (111 words) - 16:33, 18 January 2024
- from Melee Weapons 3, will have a 75% chance to possess one item from Armor 3, and will have a 5% chance to possess one item from Junk 3. Finally, they possess4 KB (306 words) - 14:25, 18 January 2024
- horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory Issachar rifle1d8 →9/9 x1(100%) lead slug1d2 →4/4 x16(100%) \curly horns1d3 →4/10043 KB (186 words) - 14:25, 18 January 2024
- x4(100%) \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory sower's seed1 →5/5 x4(100%) \curly horns1d3 →4/1004 x1(100%) ? Items3 KB (308 words) - 23:57, 26 April 2024
- Rodanis Y will also deactivate. If Rodanis Y is higher in elevation than 3 strata below the surface, they will be able to generate their own energy via6 KB (672 words) - 14:58, 18 January 2024
- from Melee Weapons 3, will have a 75% chance to possess one item from Armor 3, and will have a 5% chance to possess one item from Junk 3. Finally, they possess3 KB (274 words) - 14:25, 18 January 2024
- \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Skills5 KB (318 words) - 14:25, 18 January 2024
- Warden Indrix, Goatfolk Pariah (section Equipment)additional equipment from Melee Weapons 3, Armor 3, and Junk 3, and will choose to switch out his normal equipment if this random equipment possesses higher10 KB (1,148 words) - 06:57, 25 February 2024
- from Melee Weapons 3, will have a 75% chance to possess one item from Armor 3, and will have a 5% chance to possess one item from Junk 3. Finally, they possess5 KB (505 words) - 14:25, 18 January 2024
- Mamon Souldrinker (section Equipment)randomly be populated with items from Melee Weapons 3, Armor 3, and Junk 3. This means his weapons and equipment can vary wildly. Besides these items, Mamon will8 KB (1,029 words) - 19:24, 23 March 2024
- \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Skills2 KB (106 words) - 14:25, 18 January 2024
- bonus to hit and penetration, equal to +2 to hit and penetration for every 3 tiles they travel. In combination with his vibrokhopesh, this allows Saad Amus9 KB (1,067 words) - 16:31, 18 January 2024
- Alchemist (category Humanoids)103. Worlds.xml XRL.World.Encounters.EncounterObjectBuilders.AlchemistEquipment XRL.World.Parts.Alchemist ObjectBlueprints.xml XRL.World.Parts.AISelfPreservation6 KB (430 words) - 16:31, 18 January 2024
- natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Mafeo an additional 3 Agility7 KB (679 words) - 04:05, 26 February 2024
- natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Jacobo an additional 3 Agility6 KB (545 words) - 03:27, 26 February 2024
- Barathrum the Old (section Equipment)natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Barathrum an additional 3 Agility7 KB (778 words) - 04:40, 26 February 2024
- type of merchant which sells armor pieces that can be worn in the body equipment slot. The tents of armorers found in the Stiltgrounds can be identified3 KB (174 words) - 16:30, 18 January 2024
- natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Aloysius an additional 3 Agility6 KB (639 words) - 04:29, 1 April 2024
- natural equipment worn on her body that can't be removed, providing her with an additional 4 AV. Triple-jointed will grant Iseppa an additional 3 Agility5 KB (563 words) - 03:29, 26 February 2024
- Gyre wight of Bethsaida (category Humanoids)x1(100%) ? Items from HumanoidEquipment *(100%) Inventory girshling fangs1d6 →4/9 x1(100%) cloth robe x1(100%) ? Items from HumanoidEquipment *(100%) Corpse Dropped2 KB (130 words) - 16:35, 18 January 2024
- natural equipment worn on her body that can't be removed, providing her with an additional 4 AV. Triple-jointed will grant Q Girl an additional 3 Agility9 KB (1,049 words) - 05:47, 27 February 2024
- Sparafucile (section Equipment)natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Sparafucile an additional 3 Agility6 KB (604 words) - 03:32, 26 February 2024
- natural equipment worn on her body that can't be removed, providing her with an additional 4 AV. Triple-jointed will grant Hortensa an additional 3 Agility7 KB (576 words) - 04:27, 26 February 2024
- natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Dardi an additional 3 Agility5 KB (561 words) - 14:49, 26 April 2024
- natural equipment worn on their body that can't be removed, providing them with an additional 4 AV. Triple-jointed will grant Neek an additional 3 Agility8 KB (692 words) - 04:46, 26 February 2024
- natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Otho an additional 3 Agility8 KB (942 words) - 05:40, 27 February 2024
- Gyre wight of Shug'ruith (category Humanoids)x1(100%) ? Items from HumanoidEquipment *(100%) Inventory girshling fangs1d6 →4/9 x1(100%) cloth robe x1(100%) ? Items from HumanoidEquipment *(100%) Corpse Dropped2 KB (129 words) - 16:35, 18 January 2024
- Wardens Esther (section Equipment)if the random item's stats are higher. Finally, Esther will always possess 3 waterskins containing various quantities of water. Esther possesses Cudgel6 KB (614 words) - 16:31, 18 January 2024
- Warden Ualraig (section Equipment)switch out his normal equipment if this random item possesses higher stats. Besides weapons and armor, Uulraig also always possesses 3 waterskins with varying6 KB (616 words) - 16:30, 18 January 2024
- x1(100%) quartzfur hat x1(100%) crysteel boots x1(100%) cybernetics credit wedge 3¢ x1(100%) powered exoskeleton x1(100%) ? Item from Cybernetics{zonetier} x6-8(100%)6 KB (544 words) - 16:29, 18 January 2024
- destroying walls. Long Blade Long Blades specialize in flexibly switching between 3 stances (Aggressive, Defensive, and Dueling) each with their own specialty3 KB (498 words) - 18:42, 23 February 2024
- Mysterious Gunslinger XRL.World.Encounters.EncounterObjectBuilders.GunslingerEquipment1 XRL.World.Parts.AIShootAndScoot Factions.xml, faction name Resheph7 KB (565 words) - 16:34, 18 January 2024
- Ogre apes attack with their \ape fists, natural cudgel weapons that deal 3d33-9 (Avg: 6) damage. To complement their fists, ogre apes possess the Cudgel3 KB (257 words) - 16:36, 18 January 2024
- Version history/2017 (section November 3, 2017)defensive stance is increased to +3. Improved Dueling Stance: Your to-hit bonus in dueling stance is increased to +3. En Garde!: Activated; cooldown 100100 KB (16,042 words) - 23:08, 29 November 2019
- 2, and 3 sultans. The base number of historic sites per game now follows this pattern: Period 5 sultan: 2 sites Period 4 sultan: 2 sites Period 3 sultan:124 KB (19,743 words) - 16:30, 24 April 2023
- with rare electromagnetic shielding. Purple prickles make neutron cell with 3 flux drams, or must find different source. At the moment there appears to be36 KB (1,086 words) - 19:06, 9 May 2024
- Version history/2018 (section August 3, 2018)Visibility (number 0-3, 0 = effect produced is invisible, 1 = effect shows up in look, 2 = effect shows up in look + has a render effect, 3 = shows up in look128 KB (19,947 words) - 23:08, 29 November 2019
- cooking recipies. Fixed a typo in arc winder's description. Released December 3, 2021. Regen tanks no longer generate with drained capacitors. Mechanical cherubim148 KB (23,434 words) - 06:27, 31 May 2022
- Version history/2016 (section November 3, 2016)Reduced the number of mutation points granted by the Amphibious defect from 4 to 3. Fixed a big bug with movespeed calculation. Getting your movespeed above 10037 KB (5,921 words) - 23:08, 29 November 2019