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  • Psyberneticist (category Humanoids)
    encounters throughout other parts of the world. The psyberneticist will always have 3 random mental mutations of levels between 1 and 4. This information is reliable
    2 KB (145 words) - 16:32, 18 January 2024
  • Glow-wight shepherd of Agolgut (category Humanoids)
    Items from HumanoidEquipment 3 *(100%) Skills Short Blade Skills Short Blade Corpse Dropped human corpse (90%) Experience? 375 XP XP Tier 3 Role Unspecified
    1 KB (94 words) - 18:27, 21 January 2023
  • x1(100%) \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory grandfather horn2d2+1 →4/7 x1(100%) \curly horns1d3 →4/1004 x1(100%)
    2 KB (85 words) - 14:25, 18 January 2024
  • Snapjaw warlord (category Humanoids)
    generated with an entourage of 1-3 snapjaw hunters and 4-8 snapjaw scavengers that have better than normal equipment (each follower has a 100% chance to
    5 KB (338 words) - 16:33, 18 January 2024
  • Snapjaw howler (category Humanoids)
    →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory \bite1d4 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Skills Snapjaw_Howl Skills
    2 KB (111 words) - 16:33, 18 January 2024
  • from Melee Weapons 3, will have a 75% chance to possess one item from Armor 3, and will have a 5% chance to possess one item from Junk 3. Finally, they possess
    4 KB (306 words) - 14:25, 18 January 2024
  • horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory Issachar rifle1d8 →9/9 x1(100%) lead slug1d2 →4/4 x16(100%) \curly horns1d3 →4/1004
    3 KB (186 words) - 14:25, 18 January 2024
  • x4(100%) \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory sower's seed1 →5/5 x4(100%) \curly horns1d3 →4/1004 x1(100%) ? Items
    3 KB (308 words) - 23:57, 26 April 2024
  • Rodanis Y (section Equipment)
    Rodanis Y will also deactivate. If Rodanis Y is higher in elevation than 3 strata below the surface, they will be able to generate their own energy via
    6 KB (672 words) - 14:58, 18 January 2024
  • from Melee Weapons 3, will have a 75% chance to possess one item from Armor 3, and will have a 5% chance to possess one item from Junk 3. Finally, they possess
    3 KB (274 words) - 14:25, 18 January 2024
  • \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Skills
    5 KB (318 words) - 14:25, 18 January 2024
  • additional equipment from Melee Weapons 3, Armor 3, and Junk 3, and will choose to switch out his normal equipment if this random equipment possesses higher
    10 KB (1,148 words) - 06:57, 25 February 2024
  • from Melee Weapons 3, will have a 75% chance to possess one item from Armor 3, and will have a 5% chance to possess one item from Junk 3. Finally, they possess
    5 KB (505 words) - 14:25, 18 January 2024
  • randomly be populated with items from Melee Weapons 3, Armor 3, and Junk 3. This means his weapons and equipment can vary wildly. Besides these items, Mamon will
    8 KB (1,029 words) - 19:24, 23 March 2024
  • \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Inventory \curly horns1d3 →4/1004 x1(100%) ? Items from HumanoidEquipment *(100%) Skills
    2 KB (106 words) - 14:25, 18 January 2024
  • Saad Amus, the Sky-Bear (category Humanoids (faction)) (section Equipment)
    bonus to hit and penetration, equal to +2 to hit and penetration for every 3 tiles they travel. In combination with his vibrokhopesh, this allows Saad Amus
    9 KB (1,067 words) - 16:31, 18 January 2024
  • Alchemist (category Humanoids)
    103. Worlds.xml XRL.World.Encounters.EncounterObjectBuilders.AlchemistEquipment XRL.World.Parts.Alchemist ObjectBlueprints.xml XRL.World.Parts.AISelfPreservation
    6 KB (430 words) - 16:31, 18 January 2024
  • Mafeo (section Equipment)
    natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Mafeo an additional 3 Agility
    7 KB (679 words) - 04:05, 26 February 2024
  • Jacobo (section Equipment)
    natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Jacobo an additional 3 Agility
    6 KB (545 words) - 03:27, 26 February 2024
  • natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Barathrum an additional 3 Agility
    7 KB (778 words) - 04:40, 26 February 2024
  • type of merchant which sells armor pieces that can be worn in the body equipment slot. The tents of armorers found in the Stiltgrounds can be identified
    3 KB (174 words) - 16:30, 18 January 2024
  • Aloysius (section Equipment)
    natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Aloysius an additional 3 Agility
    6 KB (639 words) - 04:29, 1 April 2024
  • Iseppa (section Equipment)
    natural equipment worn on her body that can't be removed, providing her with an additional 4 AV. Triple-jointed will grant Iseppa an additional 3 Agility
    5 KB (563 words) - 03:29, 26 February 2024
  • Gyre wight of Bethsaida (category Humanoids)
    x1(100%) ? Items from HumanoidEquipment *(100%) Inventory girshling fangs1d6 →4/9 x1(100%) cloth robe x1(100%) ? Items from HumanoidEquipment *(100%) Corpse Dropped
    2 KB (130 words) - 16:35, 18 January 2024
  • Q Girl (section Equipment)
    natural equipment worn on her body that can't be removed, providing her with an additional 4 AV. Triple-jointed will grant Q Girl an additional 3 Agility
    9 KB (1,049 words) - 05:47, 27 February 2024
  • natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Sparafucile an additional 3 Agility
    6 KB (604 words) - 03:32, 26 February 2024
  • Hortensa (section Equipment)
    natural equipment worn on her body that can't be removed, providing her with an additional 4 AV. Triple-jointed will grant Hortensa an additional 3 Agility
    7 KB (576 words) - 04:27, 26 February 2024
  • Dardi (section Equipment)
    natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Dardi an additional 3 Agility
    5 KB (561 words) - 14:49, 26 April 2024
  • Neek (section Equipment)
    natural equipment worn on their body that can't be removed, providing them with an additional 4 AV. Triple-jointed will grant Neek an additional 3 Agility
    8 KB (692 words) - 04:46, 26 February 2024
  • Otho (section Equipment)
    natural equipment worn on his body that can't be removed, providing him with an additional 4 AV. Triple-jointed will grant Otho an additional 3 Agility
    8 KB (942 words) - 05:40, 27 February 2024
  • Gyre wight of Shug'ruith (category Humanoids)
    x1(100%) ? Items from HumanoidEquipment *(100%) Inventory girshling fangs1d6 →4/9 x1(100%) cloth robe x1(100%) ? Items from HumanoidEquipment *(100%) Corpse Dropped
    2 KB (129 words) - 16:35, 18 January 2024
  • if the random item's stats are higher. Finally, Esther will always possess 3 waterskins containing various quantities of water. Esther possesses Cudgel
    6 KB (614 words) - 16:31, 18 January 2024
  • switch out his normal equipment if this random item possesses higher stats. Besides weapons and armor, Uulraig also always possesses 3 waterskins with varying
    6 KB (616 words) - 16:30, 18 January 2024
  • Yla Haj (section Equipment)
    x1(100%) quartzfur hat x1(100%) crysteel boots x1(100%) cybernetics credit wedge 3¢ x1(100%) powered exoskeleton x1(100%) ? Item from Cybernetics{zonetier} x6-8(100%)
    6 KB (544 words) - 16:29, 18 January 2024
  • destroying walls. Long Blade Long Blades specialize in flexibly switching between 3 stances (Aggressive, Defensive, and Dueling) each with their own specialty
    3 KB (498 words) - 18:42, 23 February 2024
  • Mysterious Gunslinger XRL.World.Encounters.EncounterObjectBuilders.GunslingerEquipment1 XRL.World.Parts.AIShootAndScoot Factions.xml, faction name Resheph
    7 KB (565 words) - 16:34, 18 January 2024
  • Ogre apes attack with their \ape fists, natural cudgel weapons that deal 3d33-9 (Avg: 6) damage. To complement their fists, ogre apes possess the Cudgel
    3 KB (257 words) - 16:36, 18 January 2024
  • defensive stance is increased to +3. Improved Dueling Stance: Your to-hit bonus in dueling stance is increased to +3. En Garde!: Activated; cooldown 100
    100 KB (16,042 words) - 23:08, 29 November 2019
  • 2, and 3 sultans. The base number of historic sites per game now follows this pattern: Period 5 sultan: 2 sites Period 4 sultan: 2 sites Period 3 sultan:
    124 KB (19,743 words) - 16:30, 24 April 2023
  • with rare electromagnetic shielding. Purple prickles make neutron cell with 3 flux drams, or must find different source. At the moment there appears to be
    36 KB (1,086 words) - 19:06, 9 May 2024
  • Visibility (number 0-3, 0 = effect produced is invisible, 1 = effect shows up in look, 2 = effect shows up in look + has a render effect, 3 = shows up in look
    128 KB (19,947 words) - 23:08, 29 November 2019
  • cooking recipies. Fixed a typo in arc winder's description. Released December 3, 2021. Regen tanks no longer generate with drained capacitors. Mechanical cherubim
    148 KB (23,434 words) - 06:27, 31 May 2022
  • Reduced the number of mutation points granted by the Amphibious defect from 4 to 3. Fixed a big bug with movespeed calculation. Getting your movespeed above 100
    37 KB (5,921 words) - 23:08, 29 November 2019