Turbow: Difference between revisions
m (The claim that this "doubles" penetration seems contrary to the item's own description, so I've removed that claim for now - it should be supported with a code reference or other form of verification to make sure the wiki is being accurate in this case.) |
(Tested this pretty extensively and added some detail) |
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| gameversion = 2.0.201.54 | | gameversion = 2.0.201.54 | ||
}} | }} | ||
<!-- END QBE -->The {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it | <!-- END QBE -->The {{name}} is a moderately accurate, mid-tier bow that requires an [[:Category:Energy Cells|energy cell]] to function. When powered, it increases the [[PV|penetration]] and damage potential of [[:Category:Arrows|arrows]]. When unpowered, it cannot be fired at all. | ||
== Mechanics == | |||
Currently, all arrows in the game have a base penetration value of '''{{PV}}4'''.<ref><code>ObjectBlueprints.xml</code> - Inherited from <code>BaseArrowProjectile</code></ref> When loaded into a {{name}}, the base penetration of any arrow is increased by 4 to '''{{PV}}8'''. Higher-tier arrows have a higher ''potential cap'' for strength-modified penetration, but because the {{name}} does not allow the user's strength to be factored in to the bow's overall penetration when fired, those potentials have no effect when arrows are fired from the {{name}}.{{Code Reference|class=MissilePerformance}}{{Code Reference|namespace=XRL.World|class=GetMissileWeaponPerformanceEvent}} | |||
{| class="wikitable" style="text-align: center;" | |||
! rowspan="2" | Arrow | |||
! colspan="2" | Normal Stats | |||
! colspan="2" | Stats When Fired From Turbow | |||
|- | |||
! PV | |||
! Damage | |||
! PV | |||
! Damage | |||
|- | |||
| {{favilink|wooden arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+1}}''' | |||
|- | |||
| {{favilink|steel arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d3+1}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d7+2}}''' | |||
|- | |||
| {{favilink|carbide arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+1}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+2}}''' | |||
|- | |||
| {{favilink|folded carbide arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+2}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+3}}''' | |||
|- | |||
| {{favilink|fullerite arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+3}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+4}}''' | |||
|- | |||
| {{favilink|crysteel arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+4}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+5}}''' | |||
|- | |||
| {{favilink|flawless crysteel arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+5}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+6}}''' | |||
|- | |||
| {{favilink|zetachrome arrow}} | |||
| style="text-align:center;" | '''{{PV}}4''' | |||
| '''{{Heart}}{{dice tooltip|1d4+6}}''' | |||
| '''{{PV}}8''' | |||
| '''{{Heart}}{{dice tooltip|1d8+7}}''' | |||
|- | |||
|} | |||
== Considerations == | |||
{{Opinion}} | |||
* Can be very useful if found early in the game, before higher-penetration weapons are available | |||
* Has unimpressive accuracy. | |||
* Unlike the {{favilink|compound bow}}, does not allow the wielder's strength bonus to improve the penetration of arrow attacks. | |||
* Does not hold up well against higher-tier enemies with substantial [[AV]]. | |||
* High-tier ammo only scales damage, not penetration. High-tier ammo is also difficult to come by. | |||
{{references|2.0.201.54}} | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |
Revision as of 21:40, 4 December 2020
5 lbs. Weight | |
Ammo Type
|
|
---|---|
Accuracy
|
Medium (9) |
Shots per Action
|
1 |
Max Ammo
|
1 |
Charge per Use
|
20 |
Charge Used For
|
Weapon Power |
Complexity
|
4 |
Tier
|
5 |
<00245> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
) |
ID?
|
Turbow |
Extra Info:
| |
Infobox data from game version 2.0.201.54
|
Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.
Weapon Class: Bows & Rifles
Accuracy: Medium
This weapon increases the base penetration of its ammo by 4.
This weapon increases the damage die of its ammo by 4.
This weapon increases the damage bonus of its ammo by 1.
The turbow is a moderately accurate, mid-tier bow that requires an energy cell to function. When powered, it increases the penetration and damage potential of arrows. When unpowered, it cannot be fired at all.
Mechanics
Currently, all arrows in the game have a base penetration value of [1] When loaded into a turbow, the base penetration of any arrow is increased by 4 to 8. Higher-tier arrows have a higher potential cap for strength-modified penetration, but because the turbow does not allow the user's strength to be factored in to the bow's overall penetration when fired, those potentials have no effect when arrows are fired from the turbow.[2][3]
4.Arrow | Normal Stats | Stats When Fired From Turbow | ||
---|---|---|---|---|
PV | Damage | PV | Damage | |
wooden arrow | 4 | 1d41-4 (Avg: 2.5) | 8 | 1d8+12-9 (Avg: 5.5) |
steel arrow | 4 | 1d3+12-4 (Avg: 3) | 8 | 1d7+23-9 (Avg: 6) |
carbide arrow | 4 | 1d4+12-5 (Avg: 3.5) | 8 | 1d8+23-10 (Avg: 6.5) |
folded carbide arrow | 4 | 1d4+23-6 (Avg: 4.5) | 8 | 1d8+34-11 (Avg: 7.5) |
fullerite arrow | 4 | 1d4+34-7 (Avg: 5.5) | 8 | 1d8+45-12 (Avg: 8.5) |
crysteel arrow | 4 | 1d4+45-8 (Avg: 6.5) | 8 | 1d8+56-13 (Avg: 9.5) |
flawless crysteel arrow | 4 | 1d4+56-9 (Avg: 7.5) | 8 | 1d8+67-14 (Avg: 10.5) |
zetachrome arrow | 4 | 1d4+67-10 (Avg: 8.5) | 8 | 1d8+78-15 (Avg: 11.5) |
Considerations
- Can be very useful if found early in the game, before higher-penetration weapons are available
- Has unimpressive accuracy.
- Unlike the compound bow, does not allow the wielder's strength bonus to improve the penetration of arrow attacks.
- Does not hold up well against higher-tier enemies with substantial AV.
- High-tier ammo only scales damage, not penetration. High-tier ammo is also difficult to come by.
References
This information is reliable as of patch 2.0.201.54. |