Turbow
5 lbs. Weight | |
Ammo Type
|
|
---|---|
Accuracy
|
Medium (9) |
Shots per Action
|
1 |
Max Ammo
|
1 |
Charge per Use
|
20 |
Charge Used For
|
Weapon Power |
Complexity
|
4 |
Tier
|
5 |
<00245> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Character
|
) |
ID?
|
Turbow |
Extra Info:
| |
Infobox data from game version 2.0.201.54
|
Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.
Weapon Class: Bows & Rifles
Accuracy: Medium
This weapon increases the base penetration of its ammo by 4.
This weapon increases the damage die of its ammo by 4.
This weapon increases the damage bonus of its ammo by 1.
The turbow is a moderately accurate, mid-tier bow that requires an energy cell to function. When powered, it increases the penetration and damage potential of arrows. When unpowered, it cannot be fired at all.
Mechanics
Currently, all arrows in the game have a base penetration value of [1] When loaded into a turbow, the base penetration of any arrow is increased by 4 to 8. Higher-tier arrows have a higher potential cap for strength-modified penetration, but because the turbow does not allow the user's strength to be factored in to the bow's overall penetration when fired, those potentials have no effect when arrows are fired from the turbow.[2][3]
4.Scoring a critical hit with the turbow will add a +2 bonus to its PV. [4]
Arrow | Normal Stats | Stats When Fired From Turbow | ||
---|---|---|---|---|
PV | Damage | PV | Damage | |
wooden arrow | 4 | 1d41-4 (Avg: 2.5) | 8 | 1d8+12-9 (Avg: 5.5) |
steel arrow | 4 | 1d3+12-4 (Avg: 3) | 8 | 1d7+23-9 (Avg: 6) |
boomrose arrow | 4 | 1d21-2 (Avg: 1.5) | 8 | 1d6+12-7 (Avg: 4.5)[5] |
carbide arrow | 4 | 1d4+12-5 (Avg: 3.5) | 8 | 1d8+23-10 (Avg: 6.5) |
folded carbide arrow | 4 | 1d4+23-6 (Avg: 4.5) | 8 | 1d8+34-11 (Avg: 7.5) |
fullerite arrow | 4 | 1d4+34-7 (Avg: 5.5) | 8 | 1d8+45-12 (Avg: 8.5) |
crysteel arrow | 4 | 1d4+45-8 (Avg: 6.5) | 8 | 1d8+56-13 (Avg: 9.5) |
flawless crysteel arrow | 4 | 1d4+56-9 (Avg: 7.5) | 8 | 1d8+67-14 (Avg: 10.5) |
zetachrome arrow | 4 | 1d4+67-10 (Avg: 8.5) | 8 | 1d8+78-15 (Avg: 11.5) |
Considerations
- Can be very useful if found early in the game, before higher-penetration weapons are available
- Has unimpressive accuracy.
- Unlike the compound bow, does not allow the wielder's strength bonus to improve the penetration of arrow attacks.
- Does not hold up well against higher-tier enemies with substantial AV.
- High-tier ammo only scales damage, not penetration. High-tier ammo is also difficult to come by.
References
This information is reliable as of patch 2.0.201.54. |
- ↑
ObjectBlueprints.xml
- Inherited fromBaseArrowProjectile
- ↑
XRL.World.Parts.MissilePerformance
- ↑
XRL.World.GetMissileWeaponPerformanceEvent
- ↑
XRL.World.Parts.MissileWeapon
, methodMissileHit
- ↑ This is only the base arrow damage of the boomrose arrow, not including the explosion. The arrow does not need to penetrate to explode.