Turbow

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Revision as of 21:40, 4 December 2020 by Egocarib (talk | contribs) (Tested this pretty extensively and added some detail)
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turbow
$
200.00
Commerce Value
5
lbs.
Weight
Ammo Type

arrow

Accuracy
Shots per Action

1

Max Ammo

1

Charge per Use

20 Solar cell: 125 usesFidget cell: 125 usesLead-acid cell: 200 usesCombustion cell: 300 usesChem cell: 500 usesThermoelectric cell: 2000 usesBiodynamic cell: 3000 usesNuclear cell: 5000 usesAntimatter cell: 10000 usesMecha power core: 25000 uses

Charge Used For

Weapon Power

Complexity

4

Tier

5

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Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Bow and Rifle

Character

)

ID?Use this ID to Wish for the item

Turbow

Extra Info:
turbow

Servos click on the wheeling groves and a miniature air turbine exaggerates the pull of the bowstring.

Weapon Class: Bows & Rifles
Accuracy: Medium

This weapon increases the base penetration of its ammo by 4.
This weapon increases the damage die of its ammo by 4.
This weapon increases the damage bonus of its ammo by 1.

Perfect

The turbow is a moderately accurate, mid-tier bow that requires an energy cell to function. When powered, it increases the penetration and damage potential of arrows. When unpowered, it cannot be fired at all.

Mechanics

Currently, all arrows in the game have a base penetration value of 4.[1] When loaded into a turbow, the base penetration of any arrow is increased by 4 to 8. Higher-tier arrows have a higher potential cap for strength-modified penetration, but because the turbow does not allow the user's strength to be factored in to the bow's overall penetration when fired, those potentials have no effect when arrows are fired from the turbow.[2][3]

Arrow Normal Stats Stats When Fired From Turbow
PV Damage PV Damage
wooden arrow 4 ♥1d41-4 (Avg: 2.5) 8 ♥1d8+12-9 (Avg: 5.5)
steel arrow 4 ♥1d3+12-4 (Avg: 3) 8 ♥1d7+23-9 (Avg: 6)
carbide arrow 4 ♥1d4+12-5 (Avg: 3.5) 8 ♥1d8+23-10 (Avg: 6.5)
folded carbide arrow 4 ♥1d4+23-6 (Avg: 4.5) 8 ♥1d8+34-11 (Avg: 7.5)
fullerite arrow 4 ♥1d4+34-7 (Avg: 5.5) 8 ♥1d8+45-12 (Avg: 8.5)
crysteel arrow 4 ♥1d4+45-8 (Avg: 6.5) 8 ♥1d8+56-13 (Avg: 9.5)
flawless crysteel arrow 4 ♥1d4+56-9 (Avg: 7.5) 8 ♥1d8+67-14 (Avg: 10.5)
zetachrome arrow 4 ♥1d4+67-10 (Avg: 8.5) 8 ♥1d8+78-15 (Avg: 11.5)

Considerations

This section is opinion-based. Your mileage may vary.
  • Can be very useful if found early in the game, before higher-penetration weapons are available
  • Has unimpressive accuracy.
  • Unlike the compound bow, does not allow the wielder's strength bonus to improve the penetration of arrow attacks.
  • Does not hold up well against higher-tier enemies with substantial AV.
  • High-tier ammo only scales damage, not penetration. High-tier ammo is also difficult to come by.

References

This information is reliable as of patch 2.0.201.54.
  1. ObjectBlueprints.xml - Inherited from BaseArrowProjectile
  2. XRL.World.Parts.MissilePerformance
  3. XRL.World.GetMissileWeaponPerformanceEvent