Wine: Difference between revisions

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| overrideimages = {{altimage start}}{{altimage | wine.png | type = large pool}}{{altimage | wine variation 1.png | type = puddle sprite #1}}{{altimage | wine variation 2.png | type = puddle sprite #2}}{{altimage | wine variation 3.png | type = puddle sprite #3}}{{altimage | wine variation 4.png | type = puddle sprite #4}}{{altimage | wine variation 5.png | type = puddle sprite #5}}{{altimage | wine variation 6.png | type = puddle sprite #6}}{{altimage | wine variation 7.png | type = puddle sprite #7}}{{altimage | wine variation 8.png | type = puddle sprite #8}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | wine.png | type = large pool}}{{altimage | wine variation 1.png | type = puddle sprite #1}}{{altimage | wine variation 2.png | type = puddle sprite #2}}{{altimage | wine variation 3.png | type = puddle sprite #3}}{{altimage | wine variation 4.png | type = puddle sprite #4}}{{altimage | wine variation 5.png | type = puddle sprite #5}}{{altimage | wine variation 6.png | type = puddle sprite #6}}{{altimage | wine variation 7.png | type = puddle sprite #7}}{{altimage | wine variation 8.png | type = puddle sprite #8}}{{altimage end}}
}}
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{{name}} is a liquid that can be sold for relatively high value, but cannot be cooked with.
{{name}} is a liquid that can be sold for relatively high value, but cannot be cooked with. It weighs 0.25 lbs per dram.


== Drinking ==
== Drinking ==

Revision as of 12:30, 7 December 2020

wine
When on/in other objects/liquids:
{{{adjective}}} liquid
{{{smeared}}} object
{{{stained}}} object
Starts Flaming at

350°

Vaporizes at

2000°

Base temperature

25°

Value per dram

4

Weight per dram

0.25#

Prompt to wade through?

no

Prompt to drink?

no

ID

WinePool

Liquid ID

wine is a liquid that can be sold for relatively high value, but cannot be cooked with. It weighs 0.25 lbs per dram.

Drinking

Drinking wine provides a small amount of satiation (a fifth as much as water does). Drinking it more than once in the space of 80 turns may cause confusion.[1] This is based directly on the imbiber's toughness modifier; if the number of drinks in a row is greater than twice the imbiber's toughness modifier, they will become confused (at level 1 confusion) for 5d55-25 (Avg: 15) turns.

Sources

Uses

  • A decently valuable liquid, 4 times more expensive than water
  • A possible liquid required for the cure in the Corpus Choliys


  1. XRL.Liquids.LiquidWine, method Drank