Phase-harmonic: Difference between revisions
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(Created page with "{{As Of Patch|2.0.200.80}} {{Mod | title = {{qud shader|phase-harmonic|phase-harmonic}} | type = Missile Weapon, Grenade | id = ModPhaseHarmonic | reliconly...") |
(use infobox, note restriction) |
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Line 10: | Line 10: | ||
| nativetier = 6 | | nativetier = 6 | ||
| value = 1.3 | | value = 1.3 | ||
| complexity = 2 | |||
| difficulty = 2 | |||
| desc = Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. | | desc = Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. | ||
| restriction= Must not already fire omniphase projectiles or be [[phase-conjugate]] | |||
}} | }} | ||
{{name}} is a mod that can be applied to missile weapons as well as grenades. These will attack objects and creatures of all types of [[phasing|phase]], such as {{favilink|astral tabby|plural}} while the attacker is in a different phase. Items tinkered up by the player will never automatically start as phase-harmonic. | {{name}} is a mod that can be applied to missile weapons as well as grenades. These will attack objects and creatures of all types of [[phasing|phase]], such as {{favilink|astral tabby|plural}} while the attacker is in a different phase. Items tinkered up by the player will never automatically start as phase-harmonic. | ||
If this is modded on a missile weapon, that missile weapon will require an [[energy cell]] if it didn't already, and use an additional 100 [[Energy|charge]] per shot | If this is modded on a missile weapon, that missile weapon will require an [[energy cell]] if it didn't already, and use an additional 100 [[Energy|charge]] per shot. | ||
{{Mod Navbox}} | {{Mod Navbox}} |
Revision as of 20:27, 13 August 2020
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.80. If this is no longer the current patch, you can help by updating it.
phase-harmonic
Category
|
Missile Weapon, Grenade |
---|---|
Restrictions
|
Must not already fire omniphase projectiles or be phase-conjugate |
Native tierLess likely to appear on items
of a lower tier than this. |
6 |
Rarity
|
Rare |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<6> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.3 |
+2 | |
+2 | |
ID
|
ModPhaseHarmonic |
Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. |
phase-harmonic is a mod that can be applied to missile weapons as well as grenades. These will attack objects and creatures of all types of phase, such as astral tabbies while the attacker is in a different phase. Items tinkered up by the player will never automatically start as phase-harmonic.
If this is modded on a missile weapon, that missile weapon will require an energy cell if it didn't already, and use an additional 100 charge per shot.
|