Visored: Difference between revisions
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{{Mod | {{Mod | ||
|title | | title = {{qud text|visored}} | ||
|type | | type = Helmet, Exoskeleton | ||
|id | | id = ModVisored | ||
|rarity | | rarity = C | ||
|mintier | | mintier = 2 | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =1 | | tinkertier = 1 | ||
|value | | value = 1.1 | ||
|desc | | difficulty = 1 | ||
| complexity = 1 | |||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CVisored: +1 DV | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
The {{name}} mod increases the {{DV}}[[DV]] of a helmet or exoskeleton by 1.{{Code Reference|class=ModVisored}} | |||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier, | |||
CONCAT('{{(}}AV{{)}}',IT.AV,' {{(}}DV{{)}}',IT.DV)=Stats Before, | |||
CONCAT('{{(}}AV{{)}}',IT.AV,' {{(}}DV{{)}}',IT.DV+1)=Stats After | |||
| where = M.SupportedMods HOLDS 'HelmetMods' OR M.SupportedMods HOLDS 'ExoskeletonMods' | |||
| order by = GD.Tier DESC,IT.AV DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
Latest revision as of 18:24, 3 May 2022
visored
Category
|
Helmet, Exoskeleton |
---|---|
Minimum item tier
|
2 |
Rarity
|
Common |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<1> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.1 |
+1 | |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModVisored |
Infobox data from game version 2.0.201.114
|
Visored: +1 DV |
The visored mod increases the DV of a helmet or exoskeleton by 1.[1]
Eligible Equipment
Item | Tier | Stats Before | Stats After |
---|---|---|---|
zetachrome apex | 8 | 4 0 | 4 1 |
psychodyne helmet | 8 | 2 1 | 2 2 |
mental aggregator | 8 | 1 0 | 1 1 |
flawless crysteel coronet | 7 | 4 -1 | 4 0 |
psychic meridian | 7 | 1 1 | 1 2 |
crysteel coronet | 6 | 3 -1 | 3 0 |
powered exoskeleton | 6 | 0 -2 | 0 -1 |
fullerite armet | 5 | 3 -4 | 3 -3 |
ganglionic teleprojector | 4 | 1 -1 | 1 0 |
leafy helm | 4 | 0 1 | 0 2 |
chain coif | 3 | 2 -1 | 2 0 |
electric snail shell | 3 | 2 -1 | 2 0 |
steel helmet | 3 | 2 -3 | 2 -2 |
fork-horned helm | 3 | 1 0 | 1 1 |
miner's helmet | 3 | 1 0 | 1 1 |
knollworm skull | 2 | 1 0 | 1 1 |
References
This information is reliable as of patch 2.0.201.114. |
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModVisored
|