Pneumatic pistons: Difference between revisions

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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}


{{name}} is a lower cost and [[feet]]-exclusive [[cybernetics|cybernetic implant]] which improves the user's {{favilink| jump}} range by 4. Allowing for jumps of up to 6 tiles at a time. Jumps can be performed in any direction including diagonally provided there aren't any same-[[phase]] [[creatures]] or [[occluding]] objects in the way. Pools of liquid and non-occluding objects such as {{favilink|low wall|plural}} do not share this restriction.  
{{name}} is a lower cost [[feet]]-exclusive [[cybernetics|cybernetic implant]] which improves the user's {{favilink| jump}} range by 4, allowing for jumps of up to 6 tiles at a time. Jumps can be performed in any direction including diagonally provided there aren't any same-[[phase]] [[creatures]] or [[occluding]] objects in the way. Pools of liquid and non-occluding objects such as {{favilink|low wall|plural}} do not share this restriction.  
==Advantages & Disadvantages==
==Advantages & Disadvantages==
{{opinion}}
{{opinion}}
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*Excellent repositioning tool.
*Excellent repositioning tool.
*Can jump away even while engaged in melee-[[combat]] unlike a {{favilink|pentaceps}} enhanced{{favilink|charge}}.
*Can jump away even while engaged in melee-[[combat]] unlike a {{favilink|pentaceps}} enhanced{{favilink|charge}}.
*Useful for ranged characters in order to quickly put distance between themselves and enemies.
===Disadvantages===
===Disadvantages===
*Generally made irrelevant by a properly supported {{favilink|high-fidelity matter recompositer}} or other movement tools.
*Generally made irrelevant by a properly supported {{favilink|high-fidelity matter recompositer}} or other movement tools.
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==Tips==
==Tips==
*Can be used along with {{favilink|penetrating radar}} and some sort of [[phase|phasing]] such as {{favilink|shade oil injector|plural}} in order to jump long distances through [[walls]] and hostile creatures.  
*Can be used along with {{favilink|penetrating radar}} and some sort of [[phase|phasing]] such as {{favilink|shade oil injector|plural}} in order to jump long distances through [[walls]] and hostile creatures.  
*Can be used with the {{favilink|juke}} [[skill]] to easily escape danger while compeltly surrounded.  
*Can be used with the {{favilink|juke}} [[skill]] to easily escape danger while completely surrounded.  
*Can make navigating the lower-strata of the {{favilink| Asphalt mines}} easier by enabling jumps over large pools of {{favilink|lava}}.  
*Often makes navigating the lower-strata of the {{favilink| Asphalt mines}} easier due to enabling jumps over large pools of {{favilink|lava}}.  
*The bonus stacks with other jump-boosting effects such as from the {{favilink|wings}} [[mutation]] or {{favilink|rocket skates}}.  
*The bonus stacks with other jump-boosting effects such as from the {{favilink|wings}} [[mutation]] or {{favilink|rocket skates}}.  
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}

Latest revision as of 03:24, 21 May 2025

pneumatic pistons
$
120.00
Commerce Value
8
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

PneumaticPistons

Spawns in

Items

[Implant] - pneumatic pistons

Compressed gas drives piston rods into musculature powdered with graphite dust and sends the jumper soaring.

Your Jump range is increased by 4 spaces.

Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Feet

Destroyed when removed

No

pneumatic pistons is a lower cost feet-exclusive cybernetic implant which improves the user's Jump range by 4, allowing for jumps of up to 6 tiles at a time. Jumps can be performed in any direction including diagonally provided there aren't any same-phase creatures or occluding objects in the way. Pools of liquid and non-occluding objects such as low walls do not share this restriction.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Low cost allows for easy installation without much impact on the user's abitly to install additional implants.
  • Excellent repositioning tool.
  • Can jump away even while engaged in melee-combat unlike a pentaceps enhancedCharge.

Disadvantages

  • Generally made irrelevant by a properly supported high-fidelity matter recompositer or other movement tools.
  • Jump's cooldown is fairly long without high willpower, potentially limiting overall use.
  • Requires that the user is capable of jumping in order to actually do anything.

Tips