Putrescence: Difference between revisions
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{{liquid | {{liquid | ||
| title={{qud | | title={{qud shader|putrid|putrescence}} | ||
| | | id=PutrescencePool | ||
| flame= | | liquidid=putrid | ||
| | | renderstr=&K | ||
| adjective = {{qud shader|putrid|putrid}} | |||
| smeared = {{qud shader|putrid|putrid}} | |||
| stained = {{qud shader|putrid|putrescence}}{{qud shader|y|-stained}} | |||
| flame = 600 | |||
| vapor = 1600 | |||
| value=0 | | value=0 | ||
| combustibility = 5 | |||
| thermalconductivity = 25 | |||
| fluidity = 15 | |||
| evaporativity = 1 | |||
| staining = 2 | |||
| image=putrescence.png | | image=putrescence.png | ||
| overrideimages = {{altimage start}}{{altimage | putrescence.png | type = large pool}}{{altimage | putrescence variation 1.png | type = puddle sprite #1}}{{altimage | putrescence variation 2.png | type = puddle sprite #2}}{{altimage | putrescence variation 3.png | type = puddle sprite #3}}{{altimage | putrescence variation 4.png | type = puddle sprite #4}}{{altimage | putrescence variation 5.png | type = puddle sprite #5}}{{altimage | putrescence variation 6.png | type = puddle sprite #6}}{{altimage | putrescence variation 7.png | type = puddle sprite #7}}{{altimage | putrescence variation 8.png | type = puddle sprite #8}}{{altimage end}} | |||
| gameversion = 2.0.201.72 | |||
}} | }} | ||
{{name}} is a [[liquid]] that is created from vomiting. Vomiting causes the creature to lose 20,000-30,000 units of water, which is equivalent to | {{name|caps}} is a [[liquid]] that is created from vomiting. Vomiting causes the creature to lose 20,000-30,000 units of water, which is equivalent to two to three drams. | ||
==Sources of Putrescence== | ==Sources of Putrescence== | ||
* A creature drinking too much {{favilink|water}} ([[Thirst#Thirst in Combat|forced]] or not) will vomit {{name}} once they surpass the max 50,000 units. | * A creature drinking too much {{favilink|water}} ([[Thirst#Thirst in Combat|forced]] or not) will vomit {{name}} once they surpass the max 50,000 units. {{favilink|Amphibious}} creatures are unable to vomit due to consuming water through their skin. | ||
* Can be found in random puddles in lairs | * Can be found in random puddles in lairs. | ||
* A player character drinking from anything has a 25% chance of contaminating the liquid with 4 drams of {{name}}. The player character will also vomit, spawning 1 dram of it on the ground. | * A player character with [[glotrot]] drinking from anything has a 25% chance of contaminating the liquid with 4 drams of {{name}}. The player character will also vomit, spawning 1 dram of it on the ground.{{Code Reference | namespace = XRL.World.Effects | class = Glotrot}} | ||
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} available for purchase. | |||
==Uses of Putrescence== | ==Uses of Putrescence== | ||
*One dram of {{name}} or {{favilink|blood}} is required to [[desecrate]] a statue. | *One dram of {{name}} or {{favilink|blood}} is required to [[desecrate]] a statue. | ||
*Can be a possible liquid for a cure specified in the {{favilink|Corpus Choliys}} | *Can be a possible liquid for a cure specified in the {{favilink|Corpus Choliys}}. | ||
===Cooling=== | ===Cooling=== | ||
{{name}} has a cooling multiplier of 1.1 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease their temperature by | {{name|caps}} has a cooling multiplier of 1.1 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease their temperature by | ||
<math>(\frac{1}{1.1^{ \text{drams}}}-1)%</math>. | <math>\left(\frac{1}{1.1^{\text{drams}}}-1\right)\%</math>.{{Code Reference | namespace = XRL.World.Effects | class = LiquidCovered}} | ||
==Consuming Putrescence== | |||
Drinking {{name}} returns the following message: | |||
{{qud quote|It's disgusting! You vomit!}} | |||
The creature will lose water from vomiting when drinking {{name}}. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Liquid Navbox}} | {{Liquid Navbox}}__NOTOC__ |
Latest revision as of 19:51, 3 August 2022
putrescence
When on/in other objects/liquids: | |
---|---|
putrid liquid putrid object putrescence-stained object | |
Starts Flaming at
|
600° |
Vaporizes at
|
1600° |
Base temperature
|
25° |
Value per dram
|
0 |
Weight per dram
|
0.25# |
Evaporativity
|
1 |
Fluidity
|
15 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
PutrescencePool |
Liquid ID
|
putrid |
Infobox data from game version 2.0.201.72
|
Putrescence is a liquid that is created from vomiting. Vomiting causes the creature to lose 20,000-30,000 units of water, which is equivalent to two to three drams.
Sources of Putrescence
- A creature drinking too much water (forced or not) will vomit putrescence once they surpass the max 50,000 units. Amphibious (D) creatures are unable to vomit due to consuming water through their skin.
- Can be found in random puddles in lairs.
- A player character with glotrot drinking from anything has a 25% chance of contaminating the liquid with 4 drams of putrescence. The player character will also vomit, spawning 1 dram of it on the ground.[1]
- The alchemist is guaranteed to have one dram of putrescence available for purchase.
Uses of Putrescence
- One dram of putrescence or blood is required to desecrate a statue.
- Can be a possible liquid for a cure specified in the Corpus Choliys.
Cooling
Putrescence has a cooling multiplier of 1.1 which means if the player is hotter than the current ambient temperature, pouring putrescence will decrease their temperature by .[2]
Consuming Putrescence
Drinking putrescence returns the following message:
It's disgusting! You vomit! |
The creature will lose water from vomiting when drinking putrescence.
References
|