Pneumatic pistons: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name}} is a lower cost | {{name}} is a lower cost [[feet]]-exclusive [[cybernetics|cybernetic implant]] which improves the user's {{favilink| jump}} range by 4, allowing for jumps of up to 6 tiles at a time. Jumps can be performed in any direction including diagonally provided there aren't any same-[[phase]] [[creatures]] or [[occluding]] objects in the way. Pools of liquid and non-occluding objects such as {{favilink|low wall|plural}} do not share this restriction. | ||
==Advantages & Disadvantages== | ==Advantages & Disadvantages== | ||
{{opinion}} | {{opinion}} | ||
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*Excellent repositioning tool. | *Excellent repositioning tool. | ||
*Can jump away even while engaged in melee-[[combat]] unlike a {{favilink|pentaceps}} enhanced{{favilink|charge}}. | *Can jump away even while engaged in melee-[[combat]] unlike a {{favilink|pentaceps}} enhanced{{favilink|charge}}. | ||
===Disadvantages=== | ===Disadvantages=== | ||
*Generally made irrelevant by a properly supported {{favilink|high-fidelity matter recompositer}} or other movement tools. | *Generally made irrelevant by a properly supported {{favilink|high-fidelity matter recompositer}} or other movement tools. |
Revision as of 03:23, 21 May 2025
pneumatic pistons
8 lbs. Weight | |
Complexity
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3 |
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Character
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ç |
ID?
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PneumaticPistons |
Spawns in
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Infobox data from game version 2.0.207.72
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Cybernetic Info
License point cost
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2 |
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Slots
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Feet |
Destroyed when removed
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No |
pneumatic pistons is a lower cost feet-exclusive cybernetic implant which improves the user's Jump range by 4, allowing for jumps of up to 6 tiles at a time. Jumps can be performed in any direction including diagonally provided there aren't any same-phase creatures or occluding objects in the way. Pools of liquid and non-occluding objects such as
low walls do not share this restriction.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Low cost allows for easy installation without much impact on the user's abitly to install additional implants.
- Excellent repositioning tool.
- Can jump away even while engaged in melee-combat unlike a
pentaceps enhanced
Charge.
Disadvantages
- Generally made irrelevant by a properly supported
high-fidelity matter recompositer or other movement tools.
- Jump's cooldown is fairly long without high willpower, potentially limiting overall use.
- Requires that the user is capable of jumping in order to actually do anything.
Tips
- Can be used along with
penetrating radar and some sort of phasing such as
shade oil injectors in order to jump long distances through walls and hostile creatures.
- Can be used with the
Juke skill to easily escape danger while compeltly surrounded.
- Often makes navigating the lower-strata of the
Asphalt Mines easier due to enabling jumps over large pools of
lava.
- The bonus stacks with other jump-boosting effects such as from the
Wings mutation or
rocket skates.
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